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Tyr_God_Of_War
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Posted: Mon Nov 10, 2008 6:12 pm Post subject: RE:Super Mario Battle |
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I am working on a similar-ish game and I am building my own maps right now. I am intriged by the way you defined the ground. Also you might want to use Time.DelaySinceLast() instead of delay to keep the framerate consistent. |
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petree08
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Posted: Thu Nov 13, 2008 11:55 am Post subject: RE:Super Mario Battle |
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really nice graphics + bits |
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copthesaint
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Posted: Thu Nov 13, 2008 7:40 pm Post subject: RE:Super Mario Battle |
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Great game well done.
One problem with AI
If you go at the ends of the screen you can trick the compter and get him to keep runnig back and forth also yea the speed is too fast.
Good game |
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Jesse Kazemi
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Posted: Tue May 27, 2014 4:35 pm Post subject: RE:Super Mario Battle |
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Mine does not work it says that the illegal picture id this probably means that it wasn't properly loaded |
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andrew.
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Posted: Fri May 30, 2014 9:22 pm Post subject: RE:Super Mario Battle |
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It's been a while since I've even looked at this. I believe that the ZIP file in the original post has the proper directory structure because I remember unzipping it on random computers and playing it. |
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Nathan4102
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Posted: Fri May 30, 2014 9:30 pm Post subject: RE:Super Mario Battle |
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Yeah the ZIP works, I played with it a couple days ago. Its pretty sweet, definetly the best Turing program I've seen before! |
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Jesse Kazemi
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Posted: Tue Jun 17, 2014 12:32 pm Post subject: Re: Super Mario Battle |
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Which turing is this because mine doesn't even run it |
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ThePyroManiac
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Posted: Wed Mar 09, 2016 9:09 am Post subject: RE:Super Mario Battle |
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It great |
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