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 Realistic Movement & Player Control
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evildaddy911




PostPosted: Sun May 06, 2012 10:37 am   Post subject: Re: Realistic Movement & Player Control

Turing:
if chars('w') then
     if x1=0 then
          yv+=5
          xv+=2
     elsif x2=maxx then
          yv+=5
          xv-=2
     end if
end if

add this in if you want wall jumping
not sure how long constitutes necroing... sorry if 4 months counts
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Raknarg




PostPosted: Sun May 06, 2012 2:40 pm   Post subject: RE:Realistic Movement & Player Control

It's only necroing if what you're putting up isn't useful, like how some people might post "Oh thats really cool" on a two year old post.
eddie2222




PostPosted: Thu Jun 07, 2012 11:42 am   Post subject: RE:Realistic Movement & Player Control

hey can you show me how to make a platform using the drawfill option so the box can actually stand and jump off of it thanks Very Happy
Raknarg




PostPosted: Thu Jun 07, 2012 1:06 pm   Post subject: RE:Realistic Movement & Player Control

1. Make your own topic for this sortof this please
2. HAve you looked into whatdotcolour before?
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