setscreen ("graphics:vga")
setscreen ("nocursor")
var c, x, y : int
randomize
const centerx := maxx div 2
const centery := maxy div 2
loop
for radius : 1 .. 400
randint (c, 0, 1)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 2)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 3)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 4)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 5)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 6)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 7)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 8)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 9)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 10)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 11)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 12)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 13)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 14)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 15)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 14)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 13)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 12)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 11)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 10)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 9)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 8)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 7)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 6)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 5)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 4)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 3)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
for radius : 1 .. 400
randint (c, 0, 2)
drawoval (centerx, centery, radius, radius, c)
delay (5)
end for
end loop
|