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 rpg game parallel port
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Velocity




PostPosted: Mon Jan 23, 2012 12:17 pm   Post subject: rpg game parallel port

okay so, im making a medieval rpg game and i have created a 4 dimensional array with a hex inside of it. Im having an inception of sort inside my head, is there a way to exit it without deleting the last 400 lines of code i just want to test my progress so far. lmk 4 more details.
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mirhagk




PostPosted: Mon Jan 23, 2012 12:20 pm   Post subject: RE:rpg game parallel port

You'd never need a 4 dimensional array, what are you using it for?
Velocity




PostPosted: Tue Jan 24, 2012 11:30 pm   Post subject: RE:rpg game parallel port

checking an item and inside of it, it can hold sockets, special effects, and secret unlocks.along with item stats. All in one. But i figured it out. Me and my friend are making a 3D version of motherload combined as an mmorpg, we are really far along, which leads me into my 3rd question, how do i create a server so many people can access and play it, how do i code that, what would i start with?
Velocity




PostPosted: Tue Jan 24, 2012 11:33 pm   Post subject: RE:rpg game parallel port

oh and off topic but how do u get one of those stars under your name?
Aange10




PostPosted: Tue Jan 24, 2012 11:34 pm   Post subject: RE:rpg game parallel port

Quote:

checking an item and inside of it, it can hold sockets, special effects, and secret unlocks.along with item stats.


This is the kind of thing that goes into an object. Or, in turing terms a record. A 4 dimensional array for this isn't very useful.




OT:

I highly doubt - infact, I'm sure - you have NOT developed a 3D mmorpg and are "really far along", after only a week ago failing to make two balls collide.

Maybe you're friend made the game, and your 'helping'?

EDIT: A star represents 1 year at compsci.
Velocity




PostPosted: Wed Jan 25, 2012 4:46 pm   Post subject: RE:rpg game parallel port

@ aange doubt all you want, i got it going (on the way) when i submit it to compsci.ca you will be amazed.
Don't let appearances decieve you.
When i need some for MYSELF i strive at my most highest efforts to achieve it. Unlike my project on turing for SCHOOL. Anyways, aange do you know how to make the game allow others to connect in your server. That much me and my friend are completely lost. Im sure you know my assistant, if you are familiar of SKIDROW
Aange10




PostPosted: Wed Jan 25, 2012 5:32 pm   Post subject: Re: RE:rpg game parallel port

Velocity @ 25/1/2012, 3:46 pm wrote:
@ aange doubt all you want, i got it going (on the way) when i submit it to compsci.ca you will be amazed.
Don't let appearances decieve you.

What appearances... terrible coding with 4d arrays?

Quote:

When i need some for MYSELF i strive at my most highest efforts to achieve it. Unlike my project on turing for SCHOOL.


Understandable. But the norm states a bit to the opposite: see Motivation, and more aptly, the incentives section.

Quote:
Anyways, aange do you know how to make the game allow others to connect in your server.

No, but there are people who do. Like me, me, and abnormally, me too (in the NET module).

Quote:

That much me and my friend are completely lost.

Try searching through the pockets of some of the people listed above. They have all your answers. But since I know you won't research for yourself, PM somebody. Zren, Mir, Tony, Dan, Insect, PF, Random, and many more; they can help you... if they want.

Quote:
Im sure you know my assistant, if you are familiar of SKIDROW


Nope. Why would you be sure I know him?
Velocity




PostPosted: Wed Jan 25, 2012 9:34 pm   Post subject: RE:rpg game parallel port

idk
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Velocity




PostPosted: Wed Jan 25, 2012 9:36 pm   Post subject: RE:rpg game parallel port

can you give me a start of where to find network connection
Raknarg




PostPosted: Wed Jan 25, 2012 9:41 pm   Post subject: RE:rpg game parallel port

@Aange10 look, I get that velocity can be annoying at times, but you are starting to be a dick.

@Velocity With the server, is your problem connecting the server to code? If that is your problem, I would do as Aange said and pm Tony or something directly. Or look for some online tutorials, I'm sure there are many out there.

And also, as mirghak said, you probably don't need a four dimensional array. I recently got into classes. I would reccommend looking into those for all your objects (like armour or weapons or spells etc)
Aange10




PostPosted: Wed Jan 25, 2012 10:01 pm   Post subject: Re: RE:rpg game parallel port

Raknarg @ 25/1/2012, 8:41 pm wrote:
@Aange10 look, I get that velocity can be annoying at times, but you are starting to be a dick.


Maybe that is a bit harsh. But more of what I'm trying to imply, (@velocity) is that you should start trying to use some of your resources. There are a lot of times I see people linking things, or offering detailed (albeit complicated) advise, and then you just asking them to do it for you, instead of asking any questions that show you tried to comprehend the resources shown to you.

Mainly, I'm trying to get you to try to utilize some of the things offered to you, rather than asking(/bribing) us to do so for you


But I would enjoy seeing you submit an amazing game Wink
md




PostPosted: Wed Jan 25, 2012 10:31 pm   Post subject: RE:rpg game parallel port

Ack!

No more, Velocity, I recommend you ask a question and post details relevant to that question. I'd also recommend making another thread since this one is dead. I'd also recommend using google to see if you can't find a solution or at least a general outline of a solution so that you know where to start.

Everyone else, provide help or try not to reply. Yes, Velocity has a well deserved reputation, but that doesn't mean he doesn't have questions.
S_Grimm




PostPosted: Wed Feb 15, 2012 3:32 pm   Post subject: Re: rpg game parallel port

I realize this thread is about a month old, but in case the OP is still interested, I'd take a look at
http://net.pku.edu.cn/~course/cs501/2011/code/BSD_Socket.t/sockets.pdf

I my humble opinion, writing the server in C# or Java would be preferable to writing it in C++ but that may be because I only started C++ a year or so ago. Anyway if your interested, I can probably dig up some old code of mine that dealt with sockets in java.
QuantumPhysics




PostPosted: Wed Mar 07, 2012 12:22 am   Post subject: RE:rpg game parallel port

Velocity, are you making up words as you go? A parallel port? Do you even know what that is.
Dan




PostPosted: Wed Mar 07, 2012 2:49 am   Post subject: RE:rpg game parallel port

This thread is now locked as it is old, Velocity is banned, and 95% of his posts are senseless garbage.
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