2DCraft: A MineCraft inspired 2D game.
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jr5000pwp
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Posted: Sun Jan 22, 2012 9:34 pm Post subject: 2DCraft: A MineCraft inspired 2D game. |
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Hey, I'm Jonathan and this is my project for ICS2O. I have yet to hand this in so I will not be releasing source code yet, eventually though. It is heavily inspired by minecraft, at the least. Saying so, I do give full credits for all arts, concepts, and audio to notch/Mojang's game Minecraft. I also used 2 very nice images from a user on deviant art: http://www.lynchmob10-09.deviantart.com Just to clarify, I do not take credit for ANY assets used in this project, I only claim to have written the code.
Please feel free to leave feedback. especially if its improvements / bugs.
Without further ado, here it is: http://www.mediafire.com/?fbbhad2rw2f27yf
There is a HelpFile.txt and it explains some things a bit. Check there first if you don't understand something, if it isn't in there, ask me here. |
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Aange10
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Posted: Sun Jan 22, 2012 9:53 pm Post subject: RE:2DCraft: A MineCraft inspired 2D game. |
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Great game! Can't wait to see the source. |
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mirhagk
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Posted: Mon Jan 23, 2012 12:52 am Post subject: RE:2DCraft: A MineCraft inspired 2D game. |
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One of the few actual quality games. |
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SNIPERDUDE
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Posted: Mon Jan 23, 2012 9:06 pm Post subject: RE:2DCraft: A MineCraft inspired 2D game. |
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Very impressive! It is not often we come across quality submissions in the Turing section. Kudos on the work.
A couple things I would like to see implemented is:
1) The ability to change the button to open inventory (I like the old 'i' instead of 'e')
2) A faster walking speed or double tap to run.
And I didn't see it, but is there a way to use a creative mode? |
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jr5000pwp
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Posted: Mon Jan 23, 2012 10:49 pm Post subject: Re: 2DCraft: A MineCraft inspired 2D game. |
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I realized at the point of finishing that I had not given the user the option to change the inventory button. That will definitely be added in a near-future update as I plan to continue development(Although not as fast).
As for creative mode, no it is not currently implemented, but I will likely implement that in a future update as the survival aspect is still in its very beginning stages. |
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Velocity
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Posted: Wed Jan 25, 2012 4:43 pm Post subject: RE:2DCraft: A MineCraft inspired 2D game. |
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@ Sniperdude is there even a way to make if double tapped button then this happens... in turing?
@jr5000pwp Wicked game, ima show this to all my friends, i love it. |
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Raknarg
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Posted: Wed Jan 25, 2012 5:29 pm Post subject: RE:2DCraft: A MineCraft inspired 2D game. |
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Yes, but not built in. You would have to do it yourself. |
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Aange10
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Posted: Wed Jan 25, 2012 5:37 pm Post subject: Re: RE:2DCraft: A MineCraft inspired 2D game. |
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Velocity @ 25/1/2012, 3:43 pm wrote: @ Sniperdude is there even a way to make if double tapped button then this happens... in turing?
What would make this possible in another language and not Turing?
Quote:
@jr5000pwp Wicked game, ima show this to all my friends, i love it.
Indeed! It is great work. |
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mirhagk
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Posted: Wed Jan 25, 2012 7:04 pm Post subject: Re: RE:2DCraft: A MineCraft inspired 2D game. |
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Aange10 @ Wed Jan 25, 2012 5:37 pm wrote: Velocity @ 25/1/2012, 3:43 pm wrote: @ Sniperdude is there even a way to make if double tapped button then this happens... in turing?
What would make this possible in another language and not Turing.
Actually an event driven language would make double presses more accurate. |
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Srlancelot39
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Posted: Sun Jan 29, 2012 8:19 pm Post subject: RE:2DCraft: A MineCraft inspired 2D game. |
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You could check to see if the key is pressed twice within a given time frame via Time.Elapsed could you not?
EDIT: If not, you could always make it so that you hold down a second key to run, like Shift or R, while pressing a directional key (A, D). Shift is already used in Minecraft for creeping, so if you're going to implement creeping and running, you should probably use Control or R (assuming you don't decide to code in the double tap thing...). |
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Aange10
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Posted: Sun Jan 29, 2012 8:45 pm Post subject: Re: RE:2DCraft: A MineCraft inspired 2D game. |
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mirhagk @ 25/1/2012, 6:04 pm wrote: Aange10 @ Wed Jan 25, 2012 5:37 pm wrote: Velocity @ 25/1/2012, 3:43 pm wrote: @ Sniperdude is there even a way to make if double tapped button then this happens... in turing?
What would make this possible in another language and not Turing.
Actually an event driven language would make double presses more accurate.
More accurate, but definitely not impossible.
See : http://compsci.ca/v3/viewtopic.php?t=29263 |
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