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blaffypoo
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Posted: Sat Aug 27, 2011 5:10 pm Post subject: Spacechute- 2D Platformer (not finished) |
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Run in 1366 X 768 resolution
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Spacechute.rar |
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11.22 MB |
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Raknarg
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Posted: Sat Aug 27, 2011 7:55 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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I seem to not be able to walk under platforms. I suggest this be changed.
Btw, nice choice of music, Tourney Setup from SSBM, thats a good one
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mirhagk
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Posted: Sat Aug 27, 2011 8:55 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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It was very difficult lol, or I just suck.
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blaffypoo
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Posted: Sat Aug 27, 2011 9:14 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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You can't walk under the platform cause i coded it like that, I just need to put an image there to act as a barrier. How do like the game? Do you have any suggestions?
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Raknarg
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Posted: Mon Aug 29, 2011 7:38 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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No, I couldn't figure out how to access the portal XD
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mirhagk
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Posted: Mon Aug 29, 2011 11:22 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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Yeah it was confusing, you gotta go over top of it, then click on it.
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blaffypoo
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Posted: Tue Aug 30, 2011 7:26 am Post subject: RE:Spacechute- 2D Platformer (not finished) |
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no you just wait in it for a couple seconds
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Raknarg
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Posted: Tue Aug 30, 2011 3:19 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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I think you would benifit from not having to use your maximum jump.
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blaffypoo
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Posted: Tue Aug 30, 2011 9:11 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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Sorry I don't know what you mean. Anyways, how do like the game itself???
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Raknarg
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Posted: Thu Sep 01, 2011 10:53 am Post subject: RE:Spacechute- 2D Platformer (not finished) |
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The game itself is very well-done in my opinion, but my earlier comment I think should be implemented.
To clarify, what I mean is that if you hold on to your up key, or tap the up key, the jump is the same. I think you should have it so when you let go of the up key your character stops going up. You know wat I mean? that way you have more flexibility when you jump, and makes it much simpler to play.
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blaffypoo
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Posted: Thu Sep 01, 2011 2:21 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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I understand now, how do you propose I implement that into the code?
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Raknarg
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Posted: Thu Sep 01, 2011 8:20 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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You can do something like this:
Turing: |
if vel > 0 and not circle ('w') then
vel := (some negative number)
grav := (some other negative number)
end if
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Btw: not circle ('w') is valid syntax.
EDIT:
I just did it. After this:
Turing: |
Input.KeyDown (circle )
if circle ('w') and Ground = true then
vel := jump
end if
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I put in this:
Turing: |
if vel > 0 and not circle ('w') then
vel := -4
grav := -0.6
end if
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blaffypoo
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Posted: Thu Sep 01, 2011 8:50 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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Most games you can only do your max jump you can't stop in the middle, the motion isn't realistic
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Raknarg
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Posted: Fri Sep 02, 2011 12:58 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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Actually, it's not the case for 2D platformers. With those games, there are many cases where you only want to make a small, calculated jump instead of leaping. It's for flexibility, not for realisticness.
Anyways, thats just my opinion.
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mirhagk
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Posted: Fri Sep 02, 2011 1:44 pm Post subject: RE:Spacechute- 2D Platformer (not finished) |
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And actually the motion is VERY realistic. Jump right now. Now jump higher. A set in stone concrete jump height is very unrealistic. Yes in the case of the game, changing your jump height because of a new obstacle or something is a liberty you don't have in real life, but it's more realistic than a measurable jump height for each jump.
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