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andrew.
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Posted: Thu Sep 16, 2010 10:52 pm Post subject: C# Syntax Highlighting on Mac |
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I was wondering if anybody knew of a good text editor that supports or can support C# syntax highlighting on Mac. Right now, I use TextWrangler. |
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[Gandalf]
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Posted: Thu Sep 16, 2010 10:54 pm Post subject: RE:C# Syntax Highlighting on Mac |
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TextMate is great. ![Smile Smile](http://compsci.ca/v3/images/smiles/icon_smile.gif) |
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rdrake
![](http://compsci.ca/v3/uploads/user_avatars/113417932472fc6c9cd916.png)
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Posted: Thu Sep 16, 2010 11:01 pm Post subject: Re: RE:C# Syntax Highlighting on Mac |
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Gandalf @ Thu Sep 16, 2010 10:54 pm wrote: TextMate is great. ![Smile Smile](http://compsci.ca/v3/images/smiles/icon_smile.gif) QFT.
In addition, Novell has put out MonoDevelop as part of their Mono suite.
EDIT: Dan fix that bug or [Gandalf] change your name. |
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andrew.
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Posted: Thu Sep 16, 2010 11:20 pm Post subject: RE:C# Syntax Highlighting on Mac |
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After a while of searching, I've finally managed to track down a Unity C# language module for TextWrangler. Although it has some extra stuff from Unity, I think it's good enough for my purposes.
@Gandalf: Maybe I'm just too inexperienced with the program or something, but it seems that TextMate doesn't have C# built-in and the only bundle I could find only had a few commands with no highlighting.
@rdrake: I might try MonoDevelop some other time. TextWrangler is good enough for now.
Thanks for the help guys. |
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andrew.
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Posted: Fri Sep 17, 2010 8:08 am Post subject: RE:C# Syntax Highlighting on Mac |
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Okay so I tried MonoDevelop and I really like it, but I can't figure out how to use console input. My program uses the Console.ReadLine(), but MonoDevelop automatically inputs nothing, and I don't get a chance to input.
Also, I tried to set up a compile function so it would compile and run, but I'm not sure how to invoke commands from the Terminal from the program. |
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jcollins1991
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andrew.
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Posted: Fri Sep 17, 2010 10:25 am Post subject: RE:C# Syntax Highlighting on Mac |
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Thank you so much for suggesting GEdit! I used to use GEdit all the time on Linux and I didn't know they had a Mac port.
I have one more problem though, but it's with mono. When I use the command Console.ReadLine();, I can type but nothing shows up unless I delete everything I wrote and start again. Then it works properly. Can someone shed some light on this behaviour and how I can stop it? I know that using csc and executing it on Windows works as expected so it has to be a gmcs + mono problem. |
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