Posted: Sat Mar 20, 2010 11:01 pm Post subject: Mathematics for 3D Game Programming & Computer Graphics
This book illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination, visibility determination, and collision detection. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
I thought this book was a great find for anyone wating to learn about 3D programing. Its a perfect reference for all math required in 3D and 2D games.
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USEC_OFFICER
Posted: Sun Mar 21, 2010 2:33 pm Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
Thank you copthesaint, this is just what I needed. (Now I just have to grunt though all the math.)
andrew.
Posted: Sun Mar 21, 2010 5:10 pm Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
Well if you're done grade 11 functions, you should be able to learn calculus online easily (that's what I did).
SNIPERDUDE
Posted: Sun Mar 21, 2010 8:30 pm Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
Sweet, great post!
unoho
Posted: Sun Mar 21, 2010 8:45 pm Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
damnnn,, that book is soo detailed.. although the images are missing.
im probably gonna download it
copthesaint
Posted: Mon Mar 22, 2010 9:29 pm Post subject: Re: RE:Mathematics for 3D Game Programming & Computer Graphics
unoho @ Sun Mar 21, 2010 wrote:
damnnn,, that book is soo detailed.. although the images are missing.
im probably gonna download it
Yea, I bet we all do it, but its copy-righted, and I belive piracy is against one of the rules on this sites, so keep it to your self . I'm sure compsci.ca doesnt want to be sued by the author , however, companies also like it when students steal the software, and its true. when a mass majority of youth going into a working feild have used a program enough, the company will some times switch to a firmiliar software to accomidate the workers.
Google however is pretty good, you cant even copy the book into a pdf
Edit; when I first post this I said it had Almost Everything. I edited it right away looking again. It HAS everything lol. once I have finished avanced functions next year, guess What Im reading maybe ill do this during summer break too.
Kharybdis
Posted: Mon Mar 22, 2010 9:59 pm Post subject: Re: RE:Mathematics for 3D Game Programming & Computer Graphics
andrew. @ Sun Mar 21, 2010 5:10 pm wrote:
Well if you're done grade 11 functions, you should be able to learn calculus online easily (that's what I did).
calculus is easier than functions...
SNIPERDUDE
Posted: Tue Mar 23, 2010 1:30 am Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
Agreed with the calculus bit there, although it does come down to a matter of opinion to a degree.
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Turing_Gamer
Posted: Tue Mar 23, 2010 7:31 am Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
Eh I'm in Gr.10 and we are learning graphing and linear equations, but I'm already learning Discriminents in a tutoring program. Goes to show how bad our math system is.
copthesaint
Posted: Tue Mar 23, 2010 2:58 pm Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
Discriminents is the easiest thing ever so really, dont feel like your class is special lol. Dont know how this makes it a bad system... because it isnt :/
andrew.
Posted: Tue Mar 23, 2010 4:02 pm Post subject: Re: RE:Mathematics for 3D Game Programming & Computer Graphics
Turing_Gamer @ Tue Mar 23, 2010 7:31 am wrote:
Eh I'm in Gr.10 and we are learning graphing and linear equations, but I'm already learning Discriminents in a tutoring program. Goes to show how bad our math system is.
It must be a problem with your school because we did that in grade 9 and learned quadratics and discriminants in grade 10.
copthesaint
Posted: Tue Mar 23, 2010 5:20 pm Post subject: Re: RE:Mathematics for 3D Game Programming & Computer Graphics
Turing_Gamer @ Tue Mar 23, 2010 wrote:
Eh I'm in Gr.10 and we are learning graphing and linear equations, but I'm already learning Discriminents in a tutoring program. Goes to show how bad our math system is.
wow I read that wrong lol, I guess your taking MFM2P - Grade 10 Applied Math if your going to Eden Highschool then if that is what your learning.
Side note, I wonder why a mod or admin hasnt commented about piracy yet lol
USEC_OFFICER
Posted: Tue Mar 23, 2010 5:32 pm Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
What piracy? *Nudge Nudge, Wink Wink, Say no more!*
SNIPERDUDE
Posted: Tue Mar 23, 2010 8:13 pm Post subject: RE:Mathematics for 3D Game Programming & Computer Graphics
+ karma for the Python reference.
copthesaint
Posted: Tue Mar 23, 2010 10:02 pm Post subject: Re: RE:Mathematics for 3D Game Programming & Computer Graphics