Split Screen Shooter
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Amit
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Posted: Fri Apr 24, 2009 9:48 pm Post subject: Split Screen Shooter |
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I made this game after I saw AsianSensation's Ultimate Mario game. It's a two player shooter, with each player having their own screen to look at and a minimap in the middle of the screen. The computer I make this on has a widescreen monitor, so if you're playing it on a standard width monitor the minimap might have to be moved a little. The controls are ...
Player 1
Turn left/right - A/D keys
Move forward - W key
Move backwards - S key
Shoot - H key
Switch weapon - E key
Reload - R key
Pick up a weapon off the ground - Space key + E key
Player 2
Turn left/right - Left/right arrow keys keys
Move forward - up arrow key
Move backwards - down arrow key
Shoot - numpad 1 key
Switch weapon - numpad 2 key
Reload - numpad 3 key
Pick up a weapon off the ground - numpad 0 key + numpad 2 key
Any advice or recommended changes are welcome.
Description: |
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Download |
Filename: |
Two Player Shooter.zip |
Filesize: |
3.87 MB |
Downloaded: |
927 Time(s) |
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Sponsor Sponsor
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Dan
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Posted: Fri Apr 24, 2009 10:07 pm Post subject: RE:Split Screen Shooter |
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This is rather imperisvie.
I did not have a chance to look at the code to much but the game play was not too bad. The bigest issue i have is the players move to fast on my computer. It also seemed very easy to kill some one, just taking one or two shots but i guse this is realstic.
I realy liked how the bullets showed up on the minimap and there impacts and having a selection of weaponds was also nice.
I might layout the keys a bit diffrent but it's hard to make a good layout for four hands.
It would be very intresting if you could make it have online play (even if it was just over the local network).
+bits and karma
Edit: Also more maps and/or a map editor would be cool.
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Computer Science Canada
Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more! |
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Amit
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Posted: Sun Apr 26, 2009 3:05 pm Post subject: Re: Split Screen Shooter |
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Thanks for the complements.
The players moving too fast can be solved by just changing the delay in the program, and same with the controls.
It would be awsome if there was online play, but I have no idea how to set that up, especially in Turing.
The map editor is also a pretty good idea, and I might work on it if I can find the time.
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saltpro15
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Posted: Sun Apr 26, 2009 4:20 pm Post subject: RE:Split Screen Shooter |
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for online, look into the .NET commands for Turing, ShadowDan wrote a good tutorial for them, it's in the Turing Walkthrough
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Dan
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Posted: Sun Apr 26, 2009 5:15 pm Post subject: Re: Split Screen Shooter |
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Amit @ 26th April 2009, 3:05 pm wrote:
The players moving too fast can be solved by just changing the delay in the program, and same with the controls.
If it is moving at diffrent speeds on diffrent computers you may want to check out this tutorial on limiting FPS in games: http://compsci.ca/v3/viewtopic.php?t=7393
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Computer Science Canada
Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more! |
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andrew.
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Posted: Sun Apr 26, 2009 5:59 pm Post subject: RE:Split Screen Shooter |
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That is VERY VERY impressive.
+50 bits (I would give more but I'm poor)
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Analysis Mode
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Posted: Sun Apr 26, 2009 6:50 pm Post subject: Re: Split Screen Shooter |
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pretty impressive. However, it's done in turing, so...
go and learn OpenGL.
nehe.gamedev.net is your best friend.
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zspamz
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Posted: Mon Jun 01, 2009 7:55 am Post subject: RE:Split Screen Shooter |
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It's sickass good job My friend
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T.O
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Posted: Tue Jun 02, 2009 8:06 pm Post subject: RE:Split Screen Shooter |
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AMAZING
50 bits
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Turing_Gamer
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Posted: Wed Nov 18, 2009 4:55 pm Post subject: Re: Split Screen Shooter |
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EPIC!!!
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SNIPERDUDE
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Posted: Wed Nov 18, 2009 8:28 pm Post subject: RE:Split Screen Shooter |
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I'm surprised I haven't seen this before! (then again, it was summer)
+ bits
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Prince Pwn
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Posted: Tue Nov 24, 2009 1:35 pm Post subject: RE:Split Screen Shooter |
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My friend was holding down the fire button, it totally lags the program. Other than that, this is all epicness.
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