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 [Gr.11 ISU] Retroshooter (Geometry Wars Clone)
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Silinter




PostPosted: Sat Jun 13, 2009 8:07 pm   Post subject: [Gr.11 ISU] Retroshooter (Geometry Wars Clone)

I'm uploading this early, it's due Monday, just want to read people's opinions before handing it in.

Tell you the truth, I'm getting bored of making it. I was gonna add some more complex level/boss system, and I've drafted the bosses before hand, but the sole reason I switched over to this project as my ISU was because it allowed me to do much more computational geometry than the other one (a Liero clone; I have the collision system down, it came to the part where I had to make all the levels, got boring)

Anyway, report all glitches ASAP (there must be a fair amount), and help me pick a name. I was thinking RetroShooter, cuz I originally modeled the game after this other game called RetroShooter from NG, then switched creative directions, but now that name doesn't fit very well. There are probably some problems resuming games as well (I haven't added the functionality to resume after restarting the game); and if anyone doesn't mind, could you give me some ideas on the level system?

EDIT: Alright, some stats (since people seem to be impressed by them):
5770 lines of code in 11 files, that's including a modded (read very modded) version of the gradient module by Mackie Drew
Spent the better half of the semester working on it.
Source totals to 996kb without sound and pictures
The ships are vectors stored as angles/distances from the initial point placed
Everything made with the editor has its contour hulled and triangulated, then the hull triangulated (the triangulation is useless, but it kept me from getting bored) with the Graham Scan (O(nlogn)), which speeds up the bounding box calculations proportionally to the amount of points on the contour. Triangulated with the ear clipping (O(kn^2), analogous to O(n^3)) algorithm.

EDIT2: Alright, the version I'll be handing in. I did end up going with Retroshooter, as can be seen in the required commercial I made [check it out here]. At least check that out... it won't hurt you.

EDIT3: lol, completely forgot... you can't die. well, you do but nothing happens. added a reaction to when you die...



ISU v.1a.zip
 Description:
Unzip, launch the only .exe in the unzipped folder.

Download
 Filename:  ISU v.1a.zip
 Filesize:  11.06 MB
 Downloaded:  1365 Time(s)

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Silinter




PostPosted: Tue Jun 16, 2009 10:30 pm   Post subject: Re: [Gr.11 ISU] Retroshooter (Geometry Wars Clone)

<bump>
Really? Nobody? At least make a comment, like, "You're a douche bag for making YET ANOTHER geometry wars clone" or "Yeh, not bad, timer doesn't work PERFECTLY, and it glitches when the game crashes and the music keeps on going (yeah, to fix that end music.exe), but other than that good game" OR SOMETHING!
~3 months of work... </life>
Oh well, onto c++
Nai




PostPosted: Tue Jun 16, 2009 10:45 pm   Post subject: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

Wow, just played it. Amazing. Love the thing in the menus where you click and the stars get blown away. hahah That was one of my favourite parts Razz
Zren




PostPosted: Tue Jun 16, 2009 11:03 pm   Post subject: Re: [Gr.11 ISU] Retroshooter (Geometry Wars Clone)

Well the fact that it takes either a ridiculous amount of time to load with no loading bar, or just shows a white screen miiiiiiiiiiight be a reason.

Er, you got the source, I'm not gonna steal it just pm it.
Silinter




PostPosted: Wed Jun 17, 2009 10:30 am   Post subject: Re: [Gr.11 ISU] Retroshooter (Geometry Wars Clone)

It shouldn't take ANY time to load. Well, a fraction of a second, but no longer than that. It might the the parallel program running to play the music. If people don't mind, I could just take that out, it's not that amazing.
I handed it in, so I could just release the source. But it's not commented very well, so beware.
andrew.




PostPosted: Wed Jun 17, 2009 10:55 am   Post subject: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

Very amazing! One of the best shooting games I've seen on here.

+ bits

P.S. There is no loading time on my computer.
Silinter




PostPosted: Wed Jun 17, 2009 3:19 pm   Post subject: Re: [Gr.11 ISU] Retroshooter (Geometry Wars Clone)

Alright, here is the source.
It's not commented very well at all, so peer AT YOUR OWN DISCRETION!
Seriously, come crunch time, the source quality started to deteriorate exponentially.



ISU v1a src.zip
 Description:
No music, but instructions on how to add your own. Main file is labeled 'main.t'.

Download
 Filename:  ISU v1a src.zip
 Filesize:  1.15 MB
 Downloaded:  280 Time(s)

Zren




PostPosted: Wed Jun 17, 2009 4:34 pm   Post subject: Re: [Gr.11 ISU] Retroshooter (Geometry Wars Clone)

Awesomely done. It was the music that was messing it up.

My favourite part has to be the background, and how you used it for everything including the menu.

The only part I didnt like was how hard to see everything was since it's like a billion different neon lines everywhere. Anti-Aliasing might fix it making everything thicker and more define. Though Turing would probably die if you did that. Awesome fast paced game!
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sharkethic86




PostPosted: Mon Nov 16, 2009 12:18 am   Post subject: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

can someone please tell me what the music is in Retro Shooter? http://armorgames.com/play/3514/retroshoot

and how can I get this mix?
Silinter




PostPosted: Mon Nov 16, 2009 1:16 am   Post subject: Re: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

sharkethic86 @ Mon Nov 16, 2009 12:18 am wrote:
can someone please tell me what the music is in Retro Shooter? http://armorgames.com/play/3514/retroshoot

and how can I get this mix?

Seems kinda off-topic =\
Although to answer your question, I believe the author of that game mixed the music for it himself; I don't think there's a resource where this song would be listed.
Nevertheless, I decompiled the SWF and got both the looped versions of the song and the mix itself. Here they are... just try to keep on topic next time =\



Retroshooter Songs.rar
 Description:
The loop is 3s long, the mix is 3 min 53s long.

Download
 Filename:  Retroshooter Songs.rar
 Filesize:  1.78 MB
 Downloaded:  144 Time(s)

bugzpodder




PostPosted: Mon Nov 16, 2009 3:54 am   Post subject: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

opened executable and waited about 60 seonds. nothing showed up
SNIPERDUDE




PostPosted: Mon Nov 16, 2009 4:40 pm   Post subject: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

Really great game, loved the menu.

+ bits
Silinter




PostPosted: Mon Nov 16, 2009 5:00 pm   Post subject: Re: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

bugzpodder @ Mon Nov 16, 2009 3:54 am wrote:
opened executable and waited about 60 seonds. nothing showed up

ouch; try compiling it urself. Zren had the same problem and it was the music that was causing it to freeze. or simply delete the file bgm1.mp3 in the data folder.
Silinter




PostPosted: Sat Feb 13, 2010 4:10 pm   Post subject: Re: [Gr.11 ISU] Retroshooter (Geometry Wars Clone)

UPDATE v1.2a - special UoT showCaSe entry
-added tutorial mode
-made the custom ship/bullet/missile drafter easier to use (also added the opt. to remove snapping)
-fixed some bugs in the drafter

I won't be releasing the source for this new version until after the competition has blown over, for entry purposes.
Also, this one doesn't have music, for those that couldn't get the music working, although you can still add your own.



RetroShooter showCaSe Entry.zip
 Description:
showCaSe v1.2a without music.

Download
 Filename:  RetroShooter showCaSe Entry.zip
 Filesize:  1.51 MB
 Downloaded:  157 Time(s)

USEC_OFFICER




PostPosted: Sat Feb 13, 2010 5:58 pm   Post subject: RE:[Gr.11 ISU] Retroshooter (Geometry Wars Clone)

AH! White screen of death! Get it off get it off!!!
*Drowns in pool of own blood*
Really, why does it do that? And for some reason I couldn't rename the Mp3, though that's probably Windows 7. Curse you windows 7 for being so different that windows XP which I am used to!!!!
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