Posted: Sun Jan 25, 2009 9:34 pm Post subject: Re: RE:Prysx, Grade 12 Final Project
corriep @ Sun Jan 25, 2009 9:21 pm wrote:
The link doesn't work for me
Ah sorry, I renamed the file before and forgot to change my post. Link works now, enjoy
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Homer_simpson
Posted: Mon Jan 26, 2009 2:02 am Post subject: Re: Prysx, Grade 12 Final Project
very nice!
nice motion blur btw
question: how does the polygon break
saltpro15
Posted: Mon Jan 26, 2009 10:37 am Post subject: RE:Prysx, Grade 12 Final Project
question : why does the command prompt open when I run it? awesome game btw
ecookman
Posted: Mon Jan 26, 2009 1:41 pm Post subject: RE:Prysx, Grade 12 Final Project
coolest.thing.ever
Saad
Posted: Mon Jan 26, 2009 2:44 pm Post subject: Re: Prysx, Grade 12 Final Project
Homer_simpson @ Mon Jan 26, 2009 2:02 am wrote:
very nice!
nice motion blur btw
question: how does the polygon break
All of the polygons are composed of triangles, and so when they are created they are triangulated (via the ear clipping algorithm). When I want to break a polygon, each of the triangles become a separate polygon, and those get recursively subdivided into smaller triangles until an arbitrary depth is reached, which was just 1 for this demo, but if you want you can have it it subdivide much deeper and get a lot more triangles.
saltpro15 wrote:
question why does the command prompt open when I run it? awesome game btw
I used the command prompt to output debugging information but SDL didn't output directly to the console, and so I recompiled SDL so that it output to the console. Unfortunately I didn't have the time to recompile the source for Prysx with the original library and so the console shows.