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 Tic Tac Toe with 3D!
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The_Bean




PostPosted: Sun Jan 25, 2009 1:23 pm   Post subject: Re: Tic Tac Toe with 3D!

1)I've already been thinking about the grid lines for the board but I'm trying to come up with a method that doesn't involve making another rotating object, something using the centers of the boxes already there.
2)It's really easy to change it so that the first point wins, but 'x' has a really unfair advantage when trying to get the first one.

I've also been able to shorten up the detection by 12 lines, which makes it look a bit less of a brute.
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DanielG




PostPosted: Sun Jan 25, 2009 3:38 pm   Post subject: RE:Tic Tac Toe with 3D!

I also think there should be an added disadvatange to going first, sort of like komi in go such that whoever goes second gets some sort of advantage to cancel out the other player's.
The_Bean




PostPosted: Sun Jan 25, 2009 4:52 pm   Post subject: Re: Tic Tac Toe with 3D!

I could give player 2 two turns in a row at the start to counteract player 1 getting to go first. Not sure how fair that is, will need to do some testing.

I could also make settings where you can choose the style of game play:
-First 3 in a row wins.
-First to 3 points wins.
-Most points after board is full wins.
A.J




PostPosted: Sun Jan 25, 2009 4:56 pm   Post subject: Re: Tic Tac Toe with 3D!

DanielG wrote:

I also think there should be an added disadvatange to going first, sort of like komi in go such that whoever goes second gets some sort of advantage to cancel out the other player's.


Yes, with this 'disadvantage' for the first player, you can make it so that the first point wins.
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