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 particle thing
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Homer_simpson




PostPosted: Thu Sep 25, 2008 12:13 am   Post subject: particle thing

Quote:
colorback (black)
cls
color (white)

put "Enter Max Number of Particles [recommended = 1000]:"
var mx := 0
get mx
cls
View.Set ("offscreenonly")
%%%%%%%%%%Declaring projectile type as an object%%%%%%%%%%5
type projectile_t :
record
startx, starty, x, y, angle, weight, life, bounciness, time1 : real
end record

var projectile_a : array 1 .. mx of projectile_t

procedure Reset (var projectile_a : projectile_t, v1, v2, a1, a2, w1, w2, b1, b2 : int)
projectile_a.startx := 0
projectile_a.starty := 0
projectile_a.life := Rand.Int (v1, v2)
projectile_a.angle := Rand.Int (a1, a2)
projectile_a.weight := Rand.Int (w1, w2)
projectile_a.time1 := 0
end Reset

procedure Projectile (var obj : projectile_t)
obj.x := (obj.time1 * cosd (obj.angle)) + obj.startx
% obj.y := (obj.time1 * sind (obj.angle)) + obj.starty
obj.y := (obj.time1 * sind (obj.angle) - ((obj.weight*obj.time1/10)**2)) + obj.starty

obj.time1 += 1
end Projectile

for i : 1 .. upper (projectile_a)
Reset (projectile_a (i), 2, 200, 0, 180, 1, 1, 10, 30)
end for



loop
for i : 1 .. upper (projectile_a)
%Reset (projectile_a (i))
projectile_a (i).time1 += .1
Projectile (projectile_a (i))
drawdot (round (projectile_a (i).x) + 320, round (projectile_a (i).y) + 200, white)
if projectile_a (i).life < projectile_a (i).time1 then
Reset (projectile_a (i), 2, 200, 0, 180, 1, 1, 10, 30)
end if

end for
%drawline (0, 45, maxx, 45, white)
View.Update
cls
end loop
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Homer_simpson




PostPosted: Thu Sep 25, 2008 12:25 am   Post subject: Re: particle thing

and this one too
Quote:
colorback (black)
cls
color (white)

put "Enter Max Number of Particles [recommended = 1000]:"
var mx := 0
get mx
cls
View.Set ("offscreenonly")
%%%%%%%%%%Declaring projectile type as an object%%%%%%%%%%5
type projectile_t :
record
startx, starty, x, y, angle, weight, life, bounciness, time1 : real
end record

var projectile_a : array 1 .. mx of projectile_t

procedure Reset (var projectile_a : projectile_t, v1, v2, a1, a2, w1, w2, b1, b2 : int)
projectile_a.startx := 0
projectile_a.starty := 0
projectile_a.life := Rand.Int (v1, v2)
projectile_a.angle := Rand.Int (a1, a2)
projectile_a.weight := Rand.Int (w1, w2)
projectile_a.time1 := 0
end Reset

procedure Projectile (var obj : projectile_t)
obj.x := (obj.time1 * cosd (obj.angle)) + obj.startx
% obj.y := (obj.time1 * sind (obj.angle)) + obj.starty
obj.y := (obj.time1 * sind (obj.angle) - ((obj.weight * obj.time1 / 10) ** 2)) + obj.starty

obj.time1 += 1
end Projectile

for i : 1 .. upper (projectile_a)
Reset (projectile_a (i), 2, 200, 0, 180, 1, 1, 10, 30)
end for

var d : int := 0

loop
d += 1;
d := d mod 360
for i : 1 .. upper (projectile_a)
%Reset (projectile_a (i))
projectile_a (i).time1 += .1
Projectile (projectile_a (i))
drawdot (round (projectile_a (i).x) + 320, round (projectile_a (i).y) + 200, 15+round(20*(projectile_a (i).time1 / projectile_a (i).life)))
if projectile_a (i).life < projectile_a (i).time1 then
Reset (projectile_a (i), 2, 200, round ((sind (d) * 40) + 70), round ((sind (d) * 40) + 95), 1, 1, 10, 30)
end if

end for
%drawline (0, 45, maxx, 45, white)
View.Update
cls
end loop
Homer_simpson




PostPosted: Thu Sep 25, 2008 12:37 am   Post subject: Re: particle thing

wind effect
Quote:
colorback (black)
cls
color (white)

put "Enter Max Number of Particles [recommended = 1000]:"
var mx := 0
get mx
cls
View.Set ("offscreenonly")
%%%%%%%%%%Declaring projectile type as an object%%%%%%%%%%5
type projectile_t :
record
startx, starty, x, y, angle, weight, life, bounciness, time1 : real
end record

var projectile_a : array 1 .. mx of projectile_t

procedure Reset (var projectile_a : projectile_t, v1, v2, a1, a2, w1, w2, b1, b2 : int)
projectile_a.startx := 0
projectile_a.starty := 0
projectile_a.life := Rand.Int (v1, v2)
projectile_a.angle := Rand.Int (a1, a2)
projectile_a.weight := Rand.Int (w1, w2)
projectile_a.time1 := 0
projectile_a.bounciness := 1

end Reset

procedure Projectile (var obj : projectile_t)
obj.x := (obj.time1 * cosd (obj.angle)) + obj.startx + obj.bounciness
% obj.y := (obj.time1 * sind (obj.angle)) + obj.starty
obj.y := (obj.time1 * sind (obj.angle) - ((obj.weight * obj.time1 / 10) ** 2)) + obj.starty

obj.time1 += 1
end Projectile

for i : 1 .. upper (projectile_a)
Reset (projectile_a (i), 2, 200, 0, 360, 1, 1, 10, 30)
end for

var d : int := 0

loop
d += 1;
d := d mod 360
for i : 1 .. upper (projectile_a)
%Reset (projectile_a (i))
projectile_a (i).time1 += .1
Projectile (projectile_a (i))
drawdot (round (projectile_a (i).x) + 320, round (projectile_a (i).y) + 200, white) % 15 + round (20 * (projectile_a (i).time1 / projectile_a (i).life)))
if projectile_a (i).y + 200 < 180 then
projectile_a (i).bounciness := projectile_a (i).bounciness * 1.1
end if

if projectile_a (i).life < projectile_a (i).time1 then
Reset (projectile_a (i), 2, 200, round ((sind (d) * 20) + 0), round ((sind (d) * 20) + 160), 1, 1, 10, 30)
end if

end for
%drawline (0, 45, maxx, 45, white)
View.Update
cls
end loop
StealthArcher




PostPosted: Thu Sep 25, 2008 3:03 am   Post subject: RE:particle thing

O_.


HOMER SIMPSUN?? HEre? uhhh...

Hi, don't believe we've ever met.
Warchamp7




PostPosted: Thu Sep 25, 2008 7:42 am   Post subject: Re: RE:particle thing

StealthArcher @ Thu Sep 25, 2008 3:03 am wrote:
O_.


HOMER SIMPSUN?? HEre? uhhh...

Hi, don't believe we've ever met.


Also, these little programs of yours are pretty neat Homer
petree08




PostPosted: Mon Nov 03, 2008 11:25 am   Post subject: RE:particle thing

round (projectile_a (i).y) + 200, 15+round(20*(projectile_a (i).time1 / projectile_a (i).life))

i really like that draw dot paramater, nice color effect
Danjen




PostPosted: Mon Nov 03, 2008 6:28 pm   Post subject: RE:particle thing

Now, what are the differences between declaring a variable as a class, as opposed to making a variable a pointer to a class?
StealthArcher




PostPosted: Mon Nov 03, 2008 6:36 pm   Post subject: RE:particle thing

Same thing, in Turing, all 'class' variables are pointers to an instance. IIRC
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