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 C# with XNA GUI Library
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cavetroll




PostPosted: Tue Jul 22, 2008 2:16 am   Post subject: C# with XNA GUI Library

I am currently developing a game in C# with XNA. It became apparent that I should use a GUI library in the game. After dong research, I found the Library xWinForms. I have played around with it and it is easy to use and error free. There is only one problem. It doesn't have support for a tab feature.

Does anyone know another Library that will support tabs or will alternative measures have to be taken?



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rdrake




PostPosted: Tue Jul 22, 2008 8:02 am   Post subject: RE:C# with XNA GUI Library

You can't use System.Windows.Forms in XNA?
cavetroll




PostPosted: Tue Jul 22, 2008 11:27 am   Post subject: Re: C# with XNA GUI Library

Not really sure actually. Someone else working on the project said we would need a GUI library.

I hadn't even thought of using System.Windows.Forms.

I'll check into that.


Edit: No, that's not gonna work. There are too many ambiguities between XNA and System.Windows.Forms.
Stove




PostPosted: Mon Jul 28, 2008 3:23 pm   Post subject: Re: C# with XNA GUI Library

You could always make regular windows form, and then just create an instance of it in your game. That avoids having to use third party mods and addons. The only downside is that the form won't be embedded in the main game window. However you could make the form border-less and have it move to a position inside the game window, or something of that nature.
cavetroll




PostPosted: Tue Jul 29, 2008 12:36 pm   Post subject: RE:C# with XNA GUI Library

Hmmmm. I hadn't thought of that. Maybe.

Although, come to think of it, is it possible to render the game inside a Windows Form? Because that would solve the problem. Otherwise, we're probably gonna just redesign the GUI.

Thanks for all the help.
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