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 Halo Sprite engine
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TripleBla




PostPosted: Thu May 15, 2008 12:30 pm   Post subject: Halo Sprite engine

Halo Sprite Engine

arrow keys, Page Up & Page Down changes arm angle, and enter is fire.

Abandoned project, maybe someone will find enjoyment in it, or use it for one of their own halo inspired creations.. Rolling Eyes
It's free, not documented and there are a few bugs.

n-joi.



HaloEngine.zip
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Byaa!

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 Filename:  HaloEngine.zip
 Filesize:  130.09 KB
 Downloaded:  842 Time(s)

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petree08




PostPosted: Thu May 15, 2008 12:44 pm   Post subject: Re: Halo Sprite engine

me and mr trippleblah had a little contest to see who could make the best halo game , the only rule was that we had to use the same sprite sheet

he gave up cuz he had a life


this is how far i got with it

- so who do you think has the better one?



Cannon.zip
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 Filename:  Cannon.zip
 Filesize:  285.54 KB
 Downloaded:  325 Time(s)

metachief




PostPosted: Thu May 15, 2008 5:28 pm   Post subject: RE:Halo Sprite engine

Hey, guys. I think that one can't judge the two because they both do different things. Petree's just floats around shooting bullets and TripleBla's only walks. You guys should have set same parameters for both of your engines. For exaple, make him jump run and shoot and then evaluate the code. By the way, where did you gys get those sprites. The only ones I could find are the ones petree has used in his previous games.
metachief




PostPosted: Fri May 16, 2008 5:36 pm   Post subject: Re: Halo Sprite engine

Here's mine I made long ago...


chief walk.rar
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 Filename:  chief walk.rar
 Filesize:  445.5 KB
 Downloaded:  274 Time(s)

riveryu




PostPosted: Fri May 16, 2008 7:17 pm   Post subject: RE:Halo Sprite engine

hey metachief, why does your Time.DelaySinceLast (round (1000 / 15)) have /15? Whats that suppose to do?
CodeMonkey2000




PostPosted: Fri May 16, 2008 8:00 pm   Post subject: RE:Halo Sprite engine

15 frames per second.
riveryu




PostPosted: Sat Jun 07, 2008 9:43 pm   Post subject: RE:Halo Sprite engine

how come you dont use setframerate instead? Whats the point of setframerate then?
andrew.




PostPosted: Sun Jun 29, 2008 2:16 pm   Post subject: RE:Halo Sprite engine

Because setframerate would only affect the sprite position updating, and not the whole game. Plus, it even depends if they used the sprite module. If not, it wouldn't work at all.
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