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 Another fun phyiscs program
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petree08




PostPosted: Fri Mar 07, 2008 10:09 am   Post subject: Another fun phyiscs program

A while ago i posted the "a neat looking fountain" progam

this program uses alot of the same basic pyshics but instead of the balls just falling to the floor and bouncing back they "orbit around the center" i've included the subprograms for my orbiting as well as falling and bouncing

click to drop balls
use arrow keys to change starting vector of ball

code:
procedure Gravity_Pull (XG, YG : int, var VX, VY : real4, G,
        X, Y : real4)
    if Y > YG then
        VY := VY - G
    else
        VY := VY + G
    end if
    % uncomment this section to allow the balls to orbit on the x-axis as well

    % if X > XG then
    %     VX := VX - G
    % else
    %     VX := VX + G
    % end if
    %
end Gravity_Pull


procedure Gravity_Fall (X, Y : real4, var VX, VY : real4, Ground : int,
        BF, G : real4)
    VY := VY - G
    if Y <= Ground then
        VY := - (VY / BF)
    end if
    if X > maxx or X < 1 then
        VX := -VX
    end if


end Gravity_Fall


procedure Wall_Bounce (X, Y : real4, var VX, VY : real4)
    if X < 1 or X > maxx then
        VX := -VX
    end if
    if Y < 1 or Y > maxy then
        VY := -VY
    end if
end Wall_Bounce
const NUM_OF_OBS := 400

type ORB_RECORD :
    record
        VX, VY,
            XW, YW : real4
    end record


type ORB_ARRAY : array 1 .. NUM_OF_OBS of ORB_RECORD

const G := .64         % gravity
const FORCE := 10         % the force given to the object when launched
% change these consts to change the colors of the
%projectiles
const C1 := 8
const LENGTH := 3
const C2 := 0

setscreen ("graphics:max,max,nobuttonbar,offscreenonly")

var XM, YM, Click : int
% var XW, YW, VY, VX : array 1 .. NUM_OF_OBS of real4
var Orbs : ORB_ARRAY
var Angle : real4
var Key : array char of boolean
var Clicked : boolean
var DropNum, FireCount : nat
var Water : real4
Water := 1
Angle := 0

for W : 1 .. NUM_OF_OBS
    Orbs (W).XW := Rand.Int (1, maxx)
    Orbs (W).YW := Rand.Int (1, maxy)
    Orbs (W).VY := 0
    Orbs (W).VX := 0
end for

Clicked := false



DropNum := 1
FireCount := 1
colorback (7)
loop

    cls
    drawfilloval (maxx div 2, maxy div 2, 50, 50, 0)
    Input.KeyDown (Key)
    mousewhere (XM, YM, Click)

    if Key (KEY_RIGHT_ARROW) then
        Angle := Angle + 1
    elsif
            Key (KEY_LEFT_ARROW) then
        Angle := Angle - 1
    end if
    if Angle > 360 then
        Angle := 0
    elsif Angle < 0 then
        Angle := 360
    end if

    if Click = 1 then
        Orbs (DropNum).XW := XM
        Orbs (DropNum).YW := YM

        Orbs (DropNum).VY := round (sind (Angle) * FORCE)
        Orbs (DropNum).VX := round (cosd (Angle) * FORCE)
        FireCount := 0
        if DropNum < NUM_OF_OBS then
            DropNum := DropNum + 1
        else
            DropNum := 1
        end if
        Clicked := true
    end if


    for W : 1 .. NUM_OF_OBS
        Orbs (W).XW := Orbs (W).XW + Orbs (W).VX
        Orbs (W).YW := Orbs (W).YW + Orbs (W).VY

        Wall_Bounce (Orbs (W).XW, Orbs (W).YW, Orbs (W).VX, Orbs (W).VY)
       
        % comment or uncomment the followning subprograms for
        % different gravity options
        Gravity_Pull (maxx div 2, maxy div 2, Orbs (W).VX, Orbs (W).VY,
            G, Orbs (W).XW, Orbs (W).YW)
        %Gravity_Fall (Orbs (W).XW, Orbs (W).YW, Orbs (W).VX, Orbs (W).VY,
        %  1, 1.5, G)
        drawfilloval (round (Orbs (W).XW - (Orbs (W).VX * LENGTH)),
            round (Orbs (W).YW - (Orbs (W).VY * LENGTH)),
            5, 5, 12)

        % bellow are some different options for drawing lines based on
        % the x/y cords
        %   drawline (1, round (Orbs (W).YW), maxx, round (Orbs (W).YW), 12)
        % drawline (round (Orbs (W).XW), 1, round (Orbs (W).XW), maxy, 12)

        % drawline (round (Orbs (W).XW), round (Orbs (W).YW), maxx div 2,
        %      maxy div 2, 9)

    end for


    drawline (XM, YM, XM + round (cosd (Angle) * 15),
        YM + round (sind (Angle) * 15), 12)
    drawfilloval (XM, YM, 5, 5, 12)
    put DropNum

    View.Update
end loop

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isaiahk9




PostPosted: Thu May 08, 2008 4:32 pm   Post subject: RE:Another fun phyiscs program

Once again petree08, you put us all to shame. Nice job with changing the vectors.
Michael516




PostPosted: Fri May 09, 2008 7:32 am   Post subject: RE:Another fun phyiscs program

that is neat, good job.
repsoccer16




PostPosted: Tue May 13, 2008 7:27 am   Post subject: RE:Another fun phyiscs program

cool program you are a great programmer.
Prince Pwn




PostPosted: Tue May 13, 2008 8:19 am   Post subject: RE:Another fun phyiscs program

Woah this is sweet. I wish I knew physics.
petree08




PostPosted: Tue May 13, 2008 8:28 am   Post subject: RE:Another fun phyiscs program

I'm not that great at physics, this is sort of a watered down version of actual physics.

The orbiting isn't that great and there is no collision detection, i just thought it looked neat,

Quick question.

has anyone mucked about with calling different procedures?

look at my comments
uncommenting and commenting certain sections changes what forces are being applied
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