Posted: Thu Apr 03, 2008 10:17 am Post subject: RE:Turing Tower Defense
Wow man.
GREAT job!!!!!
Loving the game.
Sponsor Sponsor
ashiphire
Posted: Tue Apr 08, 2008 8:27 am Post subject: RE:Turing Tower Defense
amazing game, i can't think of any advice that hasn't already been said
DaveAngus
Posted: Tue Apr 08, 2008 8:46 am Post subject: RE:Turing Tower Defense
Oh I have a 'request'.
For the triangular planes that can fly over top of all of the weapons...maybe create a "Anti-aircraft" weapon to make it easier to take them out.
Already they arent to hard to take out just it would add a bit to the game.
Also, I really like the upgrades that are available.
DO you have any more games?
Take care
Tallguy
Posted: Thu May 01, 2008 9:56 am Post subject: RE:Turing Tower Defense
3156 - final score
u should make it an infinite lvls
death bringer
Posted: Mon May 05, 2008 10:57 am Post subject: RE:Turing Tower Defense
Can you make more levels I beat this on hard
very good game though
add this if you want a loading bar lol
type RGBColor:
record
r,g,b:real
end record View.Set ("graphics:max;max")
proc DrawBar (x1_, y1_, x2_, y2_, BorderThk_, BackColor_, TrimColor_, Value1_, Value2_ : int, Col1_, Col2_ : RGBColor)
const percent : real := Value1_ / Value2_
const width : real := abs ((x2_ - 2 - BorderThk_) - (x1_ + 2 + BorderThk_))
var FinalColor : int
var ColFactor : RGBColor
ColFactor.r := ((Col2_.r - Col1_.r) / 100)
ColFactor.g := ((Col2_.g - Col1_.g) / 100)
ColFactor.b := ((Col2_.b - Col1_.b) / 100)
if BackColor_ not= -1 then
Draw.FillBox (x1_, y1_, x2_, y2_, BackColor_)
end if
for i : 1 .. BorderThk_ %%Draws the border between the black outlines.
Draw.Box (x1_ + i, y1_ + i, x2_ - i, y2_ - i, TrimColor_)
end for
Draw.Box (x1_, y1_, x2_, y2_, black) %%Outermost black line.
Draw.Box (x1_ + BorderThk_ + 1, y1_ + BorderThk_ + 1, x2_ - BorderThk_ - 1, y2_ - BorderThk_ - 1, black) %%Innermost black line.
end if
end DrawBar
View.Set ("offscreenonly")
var col1, col2 : RGBColor
col1.r := 1
col1.g := 0
col1.b := 0
col2.r := 0
col2.g := 0
col2.b := 1
for i : 0 .. 100
cls
DrawBar (0, 50, 800, 0, 0,white , grey, i, 100, col1, col2)
View.Update ()
delay (80)
end for
CodeMonkey2000
Posted: Mon May 05, 2008 3:57 pm Post subject: RE:Turing Tower Defense
Why would anyone want to add a fake loading bar? Do you enjoy loading times?
death bringer
Posted: Wed May 07, 2008 10:37 am Post subject: RE:Turing Tower Defense
also add this at the end it's neat
setscreen ("graphics:max;max,offscreenonly,nocursor")
colorback (7)
process Bump_Sound2
var Font1 : int
Font1 := Font.New ("Arial:30")
Font.Draw ("Hope you had fun playing Turing TD!",250,250, Font1, 0)
sound (500, 200)
end Bump_Sound2
process Bump_Sound
sound (1000, 1)
end Bump_Sound
procedure Blur_Screen (I, C : int)
Blur_Screen (100, 9)
for B : 1 .. I
drawline (Rand.Int (1, maxx), Rand.Int (1, maxy),
Rand.Int (1, maxx), Rand.Int (1, maxy), C)
end for
end Blur_Screen
const size := 100
const fireLength := 400
var decay := 0.93
var gravity := 0.1
var pixel : array 1 .. size, 1 .. 2 of real
var velocity : array 1 .. size, 1 .. 2 of real
var px, py : real
procedure newFire (x, y, vx, maxV : real)
var ang : int
for i : 1 .. size
pixel (i, 1) := x
pixel (i, 2) := y
ang := Rand.Int (500, 30000)
velocity (i, 1) := cosd (ang) * (Rand.Real * (2 * maxV) - maxV) + vx
velocity (i, 2) := sind (ang) * (Rand.Real * (2 * maxV) - maxV)
end for
end newFire
drawdot (round (pixel (i, 1)), round (pixel (i, 2)), c)
end for
end moveFire
procedure launch (x, ang, spd, c : int)
px := x
py := 0
var pvx, pvy : real
pvx := cosd (ang) * spd
pvy := sind (ang) * spd
loop
delay(3)
fork Bump_Sound2
exit when pvy < 0
px += pvx
py += pvy
pvx *= decay
pvy -= gravity
pvy *= decay
drawfilloval (round (px), round (py), 2, 2, c)
View.Update
cls
end loop
newFire (px, py, pvx, 20)
for i : 1 .. fireLength
moveFire (c)
View.Update
cls
end for
fork Bump_Sound
end launch
Posted: Mon May 12, 2008 4:53 pm Post subject: RE:Turing Tower Defense
death_bringer, you absolutely have to credit code to the original author (of which you have not done). For now this thread shall be locked. If you have any issues, please PM me.