Moving Fractal Tree
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fishtastic
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Posted: Fri Feb 15, 2008 3:58 pm Post subject: Moving Fractal Tree |
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Not as good as i expected. but I wanted to do this
Turing: | var tree : collection of
record
l : int
a : real
c : int
t : int
b : int
son : array 1 .. 6 of pointer to tree
end record
const d := 5 % mess around with this var
const t := Rand.Int (2, 3) % and this var
var s := - 0. 2
var acc := 0. 01
var col : array 1 .. d of int
var roots : array 1 .. t of pointer to tree
var x : array 1 .. t of int
proc initialize (var t : pointer to tree, c, depth : int)
new tree, t
if c <= depth then
t -> l := floor ((1. 6 ** (depth - c ) * Rand.Int (15, 30)))
t -> a := Rand.Int (- 60, 60) + 90
if c = 1 then
t -> a := 90
end if
t -> c := c
t -> t := (depth - c ) * 3
t -> b := Rand.Int (depth - c, 6)
for i : 1 .. t -> b
initialize (t -> son (i ), c + 1, depth )
end for
end if
end initialize
proc draw (t : pointer to tree, c, depth, x, y : int)
if c <= depth then
if c = depth then
Draw.FillOval (x, y, 4, 4, col (t -> c ))
else
var dx := round (cosd (t -> a ) * t -> l )
var dy := round (sind (t -> a ) * t -> l )
Draw.ThickLine (x, y, x + dx, y + dy, ceil (1. 25 ** t -> t ), col (t -> c ))
for i : 1 .. t -> b
draw (t -> son (i ), c + 1, depth, x + dx, y + dy )
end for
end if
end if
end draw
proc move (t : pointer to tree, c, depth, a : real)
if c <= depth then
t -> a + = a
for i : 1 .. t -> b
move (t -> son (i ), c + 1, depth, a * 2)
end for
end if
end move
View.Set ("offscreenonly")
colorback (102)
for i : 1 .. d div 2
col (i ) := RGB.AddColour (0. 2 + 0. 1 * i, 0. 1 + 0. 1 * i, 0)
end for
for i : d div 2 .. d
col (i ) := RGB.AddColour (0. 0, 0. 1 * i, 0)
end for
for i : 1 .. t
initialize (roots (i ), 1, d )
x (i ) := Rand.Int (50, maxx - 50)
end for
loop
cls
for i : 1 .. t
draw (roots (i ), 1, d, x (i ), 0)
move (roots (i ), 1, d, s )
end for
s + = acc
if s > 0. 2 or s < - 0. 2 then
acc := -acc
end if
View.Update
end loop
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Mackie
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Posted: Fri Feb 15, 2008 4:29 pm Post subject: RE:Moving Fractal Tree |
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O wow, that's awesome. I'm adding this to my lst of things to research/create. |
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SIXAXIS
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Posted: Fri Feb 22, 2008 8:33 am Post subject: Re: Moving Fractal Tree |
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Looks great. Reminds me a bit of the trees in Far Cry 2; they move in the wind and they can regenerate after a while. |
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DanielG
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Posted: Sun Feb 24, 2008 5:28 pm Post subject: RE:Moving Fractal Tree |
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Its not bad, but I think it is a little too slow |
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McKenzie
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Posted: Sun Feb 24, 2008 7:51 pm Post subject: Re: Moving Fractal Tree |
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The key is you're on the right track, now all that's left is to play with it until it looks the way you want it to. Trust me, I've drawn many, many fractal trees in Turing. Keep playing, you'll get it. |
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DaveAngus
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Posted: Tue Mar 18, 2008 9:16 am Post subject: RE:Moving Fractal Tree |
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This is pretty cool. I like it. |
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Loading
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Posted: Thu Nov 21, 2019 10:45 pm Post subject: RE:Moving Fractal Tree |
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How do i make a plain tree? Not moving |
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