Space Game from Grade 10 ICS
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fishtastic
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Posted: Thu Dec 27, 2007 8:36 pm Post subject: Space Game from Grade 10 ICS |
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Turing: |
% --------------------READ!!
%
% A space game by X...
% Special thanks to T... P... for beta testing
% and thanks to the Turing Tutorials on Compsci.
%
% this is the first game I made in turing.
% just copy and paste all these into turing to play
% tested in turing 4.03 and 4.1 and works well
%
% -------------------Controls
% up, down left right to move
% survive as long as you can by dodging flying evil dots
% hack key to discover (or you can simply change my variable)
var Scores : array 1 .. 11 of int
var x := round (maxx / 2)
var y := round (maxy / 2)
var tc := 0
var hack := false
var spacex : array 1 .. 1000 of real
var spacey : array 1 .. 1000 of real
var spacexs : array 1 .. 1000 of int
var spaceys : array 1 .. 1000 of int
var key : array char of boolean
var stage := 100
var score := 0. 00
var life := 100. 0
var name := ""
const UP_ARROW : char := chr (200)
const LEFT_ARROW : char := chr (203)
const RIGHT_ARROW : char := chr (205)
const DOWN_ARROW : char := chr (208)
const SPACE : char := chr (93)
colorback (black)
color (white)
View.Set ("offscreenonly")
procedure genloc
var temp : int
var temp2 : int
for i : 1 .. stage
randint (temp, 1, 4)
if temp = 1
then
spacex (i ) := - 200
randint (spacexs (i ), 1000, 3000)
randint (spaceys (i ), - 1000, 1000)
randint (temp2, 1, maxy)
spacey (i ) := round (temp2 )
elsif temp = 2
then
spacex (i ) := maxx + 200
randint (spacexs (i ), - 3000, - 1000)
randint (spaceys (i ), - 1000, 1000)
randint (temp2, 1, maxy)
spacey (i ) := round (temp2 )
elsif temp = 3
then
spacey (i ) := - 200
randint (spaceys (i ), 1000, 3000)
randint (spacexs (i ), - 1000, 1000)
randint (temp2, 1, maxx)
spacex (i ) := round (temp2 )
elsif temp = 4
then
spacey (i ) := maxy + 200
randint (spaceys (i ), - 3000, - 1000)
randint (spacexs (i ), - 1000, 1000)
randint (temp2, 1, maxx)
spacex (i ) := round (temp2 )
end if
end for
end genloc
procedure movemap
for i : 1 .. stage
drawfillbox (round (spacex (i )), round (spacey (i )), round (spacex (i )) + 1, round (spacey (i )) + 1, yellow)
spacex (i ) := spacex (i ) + spacexs (i ) / 2000
spacey (i ) := spacey (i ) + spaceys (i ) / 2000
end for
end movemap
procedure hitcheck
for i : 1 .. stage
if (spacex (i ) - x ) < 8 and (spacex (i ) - x ) > - 1
then
if spacey (i ) - y < 8 and spacey (i ) - y > - 1
then
if hack not= true
then
life := life - 10
end if
colorback (red)
locate (10, 30)
put "you got f...ed!!"
delay (200)
View.Update
end if
end if
end for
end hitcheck
% main program
loop
genloc
tc := 0
locate (10, 30)
loop
colorback (black)
movemap
hitcheck
var COLOUR : int
randint (COLOUR, 1, 250)
drawfillstar (x, y, x + 8, y + 8, COLOUR )
View.Update
delay (10)
Input.KeyDown (key )
if key (UP_ARROW ) then
y := y + 2
elsif key (DOWN_ARROW ) then
y := y - 2
elsif key (LEFT_ARROW ) then
x := x - 2
elsif key (RIGHT_ARROW ) then
x := x + 2
elsif key (SPACE ) then
var mx, my, mc : int
mousewhere (mx, my, mc )
if mx < 10 and my < 50
then
if hack = false
then
put "hack on!"
View.Update
delay (1000)
hack := true
else
hack := false
put "hack off!"
View.Update
delay (1000)
end if
end if
end if
%boundary check
if x < 0
then
x := 0
elsif x > maxx
then
x := maxx
end if
if y < 0
then
y := 0
elsif y > maxy
then
y := maxy
end if
cls
exit when tc = 900
tc := tc + 1
life := life + 0. 05
score := score + stage / 200
put "score: ", score : 0 : 0, " life: ", life : 0 : 0 ..
exit when life < 0
end loop
stage := stage + 50
exit when life < 0
end loop
locate (10, 20)
put "game over!"
View.Update
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syntax_error
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Posted: Thu Dec 27, 2007 8:47 pm Post subject: Re: Space Game from Grade 10 ICS |
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really nice game
simple yet fun
jsut one thing use code tags next time (?)
maybe if you plan to improve maybe have some dots that give health or something like that? |
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fishtastic
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Posted: Thu Dec 27, 2007 9:11 pm Post subject: Re: Space Game from Grade 10 ICS |
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syntax_error @ Thu Dec 27, 2007 7:47 pm wrote: really nice game
simple yet fun
jsut one thing use code tags next time (?)
maybe if you plan to improve maybe have some dots that give health or something like that?
ya i should have some items. my friend told me that too.
I am working on another turing game currently.
I will upload it when it is fully done and balanced.
Cant tell you what it is though. XD |
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Tony
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Posted: Thu Dec 27, 2007 10:18 pm Post subject: RE:Space Game from Grade 10 ICS |
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hey cool, compsci.ca tutorials are attributited in the comments! nice |
Tony's programming blog. DWITE - a programming contest. |
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fishtastic
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Posted: Thu Dec 27, 2007 11:12 pm Post subject: Re: RE:Space Game from Grade 10 ICS |
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Tony @ Thu Dec 27, 2007 9:18 pm wrote: hey cool, compsci.ca tutorials are attributited in the comments! nice
how did my code change from plane text to quoted turing code that looks nicer ? |
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Tony
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Posted: Fri Dec 28, 2007 12:02 am Post subject: Re: Space Game from Grade 10 ICS |
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you should wrap your code in either [code] [/code] tags or for fancy, language specific highlights like above - [syntax="turing"] [/syntax] tags. |
Tony's programming blog. DWITE - a programming contest. |
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petree08
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Posted: Tue Jan 08, 2008 9:59 am Post subject: RE:Space Game from Grade 10 ICS |
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hey this is a surprisingly good for a basic looking game. It might be a bit more fun if there were less enemies but the enimeis are bigger. |
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Sean
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Posted: Thu Jan 10, 2008 5:19 pm Post subject: Re: Space Game from Grade 10 ICS |
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Interesting concept, all though I think you should make some bigger and some smaller, makes it tougher. |
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LaZ3R
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Posted: Thu Jan 10, 2008 6:27 pm Post subject: RE:Space Game from Grade 10 ICS |
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Should've made it so you can move diagonally as well... but oh well, simple and fun :p |
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