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 Re:tug-o-war
Index -> Programming, Turing -> Turing Submissions
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r.m_spy




PostPosted: Fri Nov 30, 2007 6:23 pm   Post subject: Re:tug-o-war

var q:int:=Font.New("Sanserfif:72:bold")
var e:int:=Font.New("Sanserfif:42:bold")
procedure CentreFont (s : string, x, y, f, clr : int)
var w : int := Font.Width (s, f)
Font.Draw (s, x - w div 2, y, f, clr)
end CentreFont
var k:array char of boolean
var l:char:=chr(203)
var r:char:=chr(205)
var a:char:=chr(97)
var d:char:=chr(100)
var p:char:=chr(112)
var qu:char:=chr(113)
var v:int:=300
var re:int
var sp:char:=chr(32)
var qa:int:=5
var t:int:=1
var x:int:=1
var we:int:=0
color(brightred)
put"put 1 for 1 player,2 for two players"
get re
setscreen ( "graphics:600;450" )
CentreFont ("ready", maxx div 2,maxy div 2,q,brightred)
delay(1000)
cls
CentreFont ("set", maxx div 2,maxy div 2,q,brightred)
delay(1000)
cls
CentreFont ("go", maxx div 2,maxy div 2,q,brightred)
if re=2 then
loop
delay(100)
cls
colorback(black)
drawfillbox(v,10,v+10,20,brightred)
Input.KeyDown(k)
if k(l) then
if t=1 then
t:=t+1
v:=v-1
end if
elsif k(r) then
if t=2 then
t:=t-1
v:=v-10
end if
end if
if k(a) then
if x=1 then
x:=x+1
v:=v+10
end if
elsif k(p) then
cls
colorback(black)
CentreFont ("press space", maxx div 2,maxy div 2,e,brightred)
loop
Input.KeyDown(k)
exit when k(sp)
end loop
elsif k(d) then
if x=2 then
x:=x-1
v:=v+10
end if
end if
if v<0 then
cls
CentreFont ("player 1 wins", maxx div 2,maxy div 2,e,brightred)
loop
end loop
elsif v>590 then
cls
CentreFont ("player 2 wins", maxx div 2,maxy div 2,e,brightred)
loop
end loop
end if
Input.KeyDown(k)
exit when k(qu)
end loop
else
loop
delay(100)
cls
colorback(black)
drawfillbox(v,10,v+10,20,brightred)
Input.KeyDown(k)
if k(l) then
if t=1 then
t:=t+1
v:=v-10
end if
elsif k(p) then
cls
colorback(black)
CentreFont ("press space", maxx div 2,maxy div 2,e,brightred)
loop
Input.KeyDown(k)
exit when k(sp)
end loop
elsif k(r) then
if t=2 then
t:=t-1
v:=v-10
end if
else
v:=v+qa
end if
if v<0 then
cls
CentreFont ("player 1 wins", maxx div 2,maxy div 2,e,brightred)
qa:=qa+5
v:=300
we:=we+1
color(brightred)
put we
delay(1000)
elsif v>590 then
cls
color(brightred)
put we
CentreFont ("cpu wins", maxx div 2,maxy div 2,e,brightred)
loop
end loop
end if
Input.KeyDown(k)
exit when k(qu)
end loop
end if
cls
colorback(black)
CentreFont ("quit", maxx div 2,maxy div 2,e,brightred)
color(brightred)
put we
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Euphoracle




PostPosted: Fri Nov 30, 2007 6:34 pm   Post subject: RE:Re:tug-o-war

You should really wrap that in code tags, to make it more easily readable.

Perhaps this would be a good oppertunity to download turing. Wink

*does so*
Saad




PostPosted: Fri Nov 30, 2007 8:46 pm   Post subject: RE:Re:tug-o-war

I would also suggest using better variables names. eg "we".
Euphoracle




PostPosted: Fri Nov 30, 2007 10:36 pm   Post subject: RE:Re:tug-o-war

Likewise, I have no idea what is going on (mainly because I don't want to spend 30+ minutes decoding it, and, you know, time is money)

What is "t"? time? How about "v"? I can't even think of a logical name for "v" Neutral
r.m_spy




PostPosted: Sat Dec 01, 2007 12:13 pm   Post subject: Re:tug-o-war

the variable mean nothing, and I do not know how how to post a tag
yusong




PostPosted: Wed Jan 02, 2008 11:28 am   Post subject: RE:Re:tug-o-war

Is you play the computer
You can just hold down Right Arrow and keep pressing Left Arrow and you'll win
Tallguy




PostPosted: Mon Apr 14, 2008 11:57 am   Post subject: RE:Re:tug-o-war

u should make it so that we see the rope that we're pulling...
repsoccer16




PostPosted: Tue Apr 15, 2008 7:58 am   Post subject: RE:Re:tug-o-war

ya make a rope at least for the graphics.
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