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 My Grade 10 Turing Project Battleships
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g42




PostPosted: Thu Nov 08, 2007 9:27 am   Post subject: My Grade 10 Turing Project Battleships

It still has a lot of bugs the file has
4.3 Beta No menu you fire at your self less bugs
6.6 Beta Menu help section you fire at enemy and they fire at you more bugs

Please comment

Copywright 2007-2009 DO NOT EDIT without ASKING ME THE SCHOOL Computers would not let me save it as a exe so i sent you the full thing



halo_3_battleships_0.6.6b.zip
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Dan




PostPosted: Thu Nov 08, 2007 9:36 am   Post subject: RE:My Grade 10 Turing Project Battleships

Fake loading screens/text are never a good idea.


Check out tony's artical about the loading screen anti-patern here: http://compsci.ca/blog/now-loading-loading-bar-anti-pattern/


Also i do not understand why you put a password like system in it to play the game, epstaly since you give the score code and any one can see the right password....


P.S. What does this have to do with halo at all? It seems to be WW2 based and just throws the word halo in......
Computer Science Canada Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more!
g42




PostPosted: Thu Nov 08, 2007 9:42 am   Post subject: RE:My Grade 10 Turing Project Battleships

i was gonna put the loading thing in but it screwed things up i just made it look like it was loading ill try to add it again halo is just to make it look good
TripleBla




PostPosted: Thu Nov 08, 2007 12:24 pm   Post subject: RE:My Grade 10 Turing Project Battleships

That was entertaining, me and a few friends spent a good while looking through your code and laughing...

Is this actually a game? What's with the useless text screens?

0/10
HeavenAgain




PostPosted: Thu Nov 08, 2007 3:51 pm   Post subject: RE:My Grade 10 Turing Project Battleships

^ that comment is mean, this is probably the best you can get out of simple if and loops w/o graphics, even thought it could be much more efficient and uhh i dunno Rolling Eyes

good effort...
Dan




PostPosted: Thu Nov 08, 2007 3:54 pm   Post subject: RE:My Grade 10 Turing Project Battleships

HeavenAgain is right, if you do not have contrsutive critsiume, sugestions, complemnts or genreal coments, then keep the rest to your self.

We are trying to encorege students to learn computer science not just been negtive about there work.

Althought i had some issues with the loading screen anti-pantern, i do think it is worth his while to try to improve his game and make it great.
Computer Science Canada Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more!
Saad




PostPosted: Thu Nov 08, 2007 4:31 pm   Post subject: RE:My Grade 10 Turing Project Battleships

Procedures in the code would make for much better code.
g42




PostPosted: Fri Nov 09, 2007 9:19 am   Post subject: RE:My Grade 10 Turing Project Battleships

ok first the reason it does not have a lot of stuff like pics is because our teach would not give enough time
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petree08




PostPosted: Thu Nov 15, 2007 3:14 pm   Post subject: RE:My Grade 10 Turing Project Battleships

um , im a little confused with the story line

why is russia and france in with master chief?
plus it crashed...


the whole pseudo loading thing was off a bit ,

please don't have load screens and logins if you aren't loading or accessing a server to log into.

on the plus side ..

i like that youve tried to make a battle ship game and it functions (sort of),

good attempt for a begineer , you'll improve with practice
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