Start of wolfenstein 3D
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CodeMonkey2000
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Posted: Sun Sep 09, 2007 10:34 am Post subject: Start of wolfenstein 3D |
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This is my raycast test. I included a map editor, press 1-4 to select a wall type, 'q' to save and quit, a 2D top down representation of the word (drawn to scale), an untextured projection of the world(for slower computers), and a fully textured projection of the world(a bit slow). Use the w-a-s-d keys to move around. Some of the code was copied and pasted from my tile tutorial, raycasting uses 2d tiles to project the world.
EDIT: I uploaded the newest version. Only difference is that there is a new version called HiRes, which looks REALLY great, but is REALLY slow.
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ray.rar |
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15.7 KB |
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471 Time(s) |
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CodeMonkey2000
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Posted: Fri Sep 14, 2007 3:09 pm Post subject: RE:Start of wolfenstein 3D |
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I am definitely going to redo this is c++ /SDL, Turing is very slow. If anyone ants to carry on with this, they may, but please ask first (and give credit).
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DIIST
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Posted: Sat Sep 15, 2007 3:28 pm Post subject: Re: Start of wolfenstein 3D |
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Not bad. Nice to see you got started in doing something 3d.
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CodeMonkey2000
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Posted: Sat Sep 15, 2007 7:12 pm Post subject: RE:Start of wolfenstein 3D |
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Lol, it's not really 3D, it's pseudo 3D since there is no Z axis.
Your 3D engine is so awesome though.
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