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Homer_simpson
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Posted: Wed May 07, 2003 7:31 am Post subject: (No subject) |
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cool 8) |
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Sponsor Sponsor
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Tony
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Posted: Wed May 07, 2003 9:20 am Post subject: (No subject) |
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i dont think its a graphics card... I got 128MB radeon 7000 (I think)
ether way, turing just compiles to run slow... because I'm running Warcraft III with thousands of polygons and it looks fine. |
Tony's programming blog. DWITE - a programming contest. |
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ZeroKelvin
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Posted: Wed May 07, 2003 9:52 am Post subject: (No subject) |
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forget frames per second,
my comp is so slow, it runs seconds per frame
MOD EDIT: So funny +2 bits -Asok |
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Martin
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Posted: Wed May 07, 2003 5:45 pm Post subject: (No subject) |
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My computer's only 1.67 GHz...Athlon tho... |
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Megatokyoguy
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Posted: Fri May 25, 2007 8:43 am Post subject: RE:Asteroids Demo |
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Nice game. I'm currently trying to do the same thing. Got 50+ frame rate at the end but if I go too fast I kinda spin out of control and it is impossible to stop. Backwards thrust/throttle should deffinetly be added
Nice Job! |
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Tallguy
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Posted: Fri May 25, 2007 9:19 am Post subject: Re: Asteroids Demo |
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its relly fun, but you should have it so u can slow it down |
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Saad
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Posted: Fri May 25, 2007 1:40 pm Post subject: RE:Asteroids Demo |
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Way to bring back a topic 4 years old lol |
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CodeMonkey2000
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Posted: Fri May 25, 2007 7:11 pm Post subject: RE:Asteroids Demo |
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What's with all the necromancing? Old topics should automatically get locked. |
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Sponsor Sponsor
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Mazer
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Posted: Fri May 25, 2007 7:21 pm Post subject: RE:Asteroids Demo |
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Hey, you know what doesn't help? POINTING IT OUT.
a100 already took care of that, what did you hope to accomplish?
PS: You can PM your essay to me. No later than Sunday 27, 11:59PM. |
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