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tenniscrazy
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Posted: Tue May 01, 2007 11:23 am Post subject: pac ninja :) |
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I'm making a variation of pac man for my garde 10 programming class, if you have any comments or suggestions plase let me know
i will post the new versions when they are made
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PACNINJAsdfffasdf.zip |
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53.5 KB |
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233 Time(s) |
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rollerdude
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Posted: Tue May 01, 2007 1:31 pm Post subject: Re: pac ninja :) |
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good start, now make food, for starters and an actual instructions thing... pretty ... cool.... tho
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Geostigma
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Posted: Tue May 01, 2007 6:18 pm Post subject: RE:pac ninja :) |
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Why do people post things and call them Pac Man when they don't have 3 fundamentals
1. The pac man (this program has him)
2. The pellets ( OMG so ever important)
3. Ghosts ( No ghosts no care)
With out these 3 things minimum I don't know how you can say its a good start when so far its really basic and just a standard Input.Keydown and whatdotcolour commands. I like how pac man doesn't go through the walls and the level is flawlessly designed (space wise) You shouldn't have a problem doing a pellet proc
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tenniscrazy
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Posted: Tue May 01, 2007 9:39 pm Post subject: Re: pac ninja :) |
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that was just the basic start, the reason i posted so early on was cause i was proud of the way i got it to work so that when you press an arrow key, the next time you can move in that direction it goes there, just like the real game
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Qamar
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Posted: Wed May 02, 2007 10:18 am Post subject: RE:pac ninja :) |
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cool stuff tennis crazy
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lilmizeminem
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Posted: Wed May 02, 2007 10:52 am Post subject: Re: pac ninja :) |
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haha very cool buddi
i think the teacher will like this
i like how when you turn diffeant ways, you see differant parts of the ninja haah cool.
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tenniscrazy
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Posted: Wed May 09, 2007 5:28 pm Post subject: Re: pac ninja :) |
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here is a newer version of the game...(it doesn't have the full menu or music which we have), but the ghost movement isn't perfect and if someone could take a look at it and see what's wrong with the code, i can't figure it out, that would be great...thanks!
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pacninja6.rar |
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60.47 KB |
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122 Time(s) |
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Geostigma
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Posted: Wed May 09, 2007 10:00 pm Post subject: RE:pac ninja :) |
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Yeah you need more comments I have no clue what is your ghost and why its in the ninja proc.
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tenniscrazy
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Posted: Thu May 10, 2007 9:06 am Post subject: RE:pac ninja :) |
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haha, ya i have to comment it for class anyways, but i put the ghost in with the ninja proc cause it wasn't working when they were seperate, but ill try and separate it now
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Warchamp7
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Posted: Fri May 11, 2007 11:20 am Post subject: RE:pac ninja :) |
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Kinda cool
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tenniscrazy
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Posted: Fri May 11, 2007 11:26 am Post subject: Re: pac ninja :) |
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heres a folder with two versions...i need help with making the ghost work in a separate procedure
the pacninja7alt is the one with the two processes
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pacninja7.zip |
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125.66 KB |
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134 Time(s) |
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Warchamp7
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Posted: Fri May 11, 2007 11:32 am Post subject: RE:pac ninja :) |
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Pretty nice, go check out my program when you got a second
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petree08
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Posted: Fri May 11, 2007 1:26 pm Post subject: RE:pac ninja :) |
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Yeah the ai wont work becuase your map has corners, when used that AI with mine it worked well without corners
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Warchamp7
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Posted: Fri May 11, 2007 3:11 pm Post subject: RE:pac ninja :) |
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How did you program the arrow key movement for the walls? Do you have statement that checks for each opening/blocked spot?
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tenniscrazy
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Posted: Fri May 11, 2007 3:20 pm Post subject: RE:pac ninja :) |
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when you press an arrow key it changes one of the variable, then every time it moves, it checks if there is room for it to go in the direction that you pressed, and if there isnt then it just checks agin until there is room
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