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 rpg battle system
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kicknock




PostPosted: Sat Jan 20, 2007 6:24 pm   Post subject: rpg battle system

heres a battle system i made

the only bug in this is that the computer cant attack twice in a row or else the program kind of stops

i would appreciate it if anyone could help me fix this problem

anyway belows the link, enjoy



battle.t
 Description:

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 Filename:  battle.t
 Filesize:  74.69 KB
 Downloaded:  250 Time(s)

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kicknock




PostPosted: Sun Jan 21, 2007 7:48 pm   Post subject: Re: rpg battle system

heres a newer version


new atb battle.t
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 Filename:  new atb battle.t
 Filesize:  71.27 KB
 Downloaded:  221 Time(s)

Barloq




PostPosted: Tue Jan 23, 2007 1:52 pm   Post subject: Re: rpg battle system

That's pretty cool. Plus, since the source code's there, it helps RPG planners.
kicknock




PostPosted: Tue Jan 23, 2007 7:59 pm   Post subject: Re: rpg battle system

any comments would be appreciated. if u want to use my battle system in ur rpg, be sure to give credit to 'kicknock'! Wink
StealthArcher




PostPosted: Wed Jan 24, 2007 10:57 am   Post subject: RE:rpg battle system

Are you from fort frances barloq? I recognize white ninja there.
Barloq




PostPosted: Wed Jan 24, 2007 1:42 pm   Post subject: Re: rpg battle system

No I'm not, but that's an awesome comic strip! Super random, but awesome!
Cervantes




PostPosted: Wed Jan 24, 2007 5:51 pm   Post subject: Re: rpg battle system

You have a very long program, there. I haven't run it (don't have Turing -- linux) but I can make a few comments:

You've integrated your GUI directly into the engine. This is typically a bad idea. Things are much cleaner if you separate the frontend from the backend. One obvious advantage of this is the ability to use different frontends while still working with the same backend. Say you wanted a nice pretty GUI? No problem. Write a GUI to interact with the backend. But what if you also want a simple Text UI for people with less processing power or perhaps for debugging?

Also, learning about aggregate data structures will help you to simplify and compartmentalize your code. The end goal here is to learn about object oriented programming
kicknock




PostPosted: Wed Jan 24, 2007 8:04 pm   Post subject: Re: rpg battle system

thanks for the comment. this program was just something i made in gr 10 compsci class cause i was bored. im trying to learn class now. i shall try to make a better game in the future. Very Happy
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Barloq




PostPosted: Thu Jan 25, 2007 1:24 pm   Post subject: Re: rpg battle system

I might use this engine some time. I'll be sure to credit you!
kicknock




PostPosted: Thu Jan 25, 2007 6:48 pm   Post subject: Re: rpg battle system

alright
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