Random programs
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JakeP
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Posted: Mon Dec 11, 2006 9:13 am Post subject: Random programs |
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A bunch of programs that I've made on my spare. Just fooling around in Turing (funny language)
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Our IB portfolio assignment was an independant intro to integration. This program goes with the assignment. |
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Integrator.t |
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7.75 KB |
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152 Time(s) |
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ripples.t |
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3.88 KB |
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114 Time(s) |
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Doesn't do anything, an included file for bouncy.t |
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bez.t |
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1.29 KB |
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106 Time(s) |
Description: |
Uses bez.t to draw a bezier curve and a dude walking on it. Click to drop a point (need at least 2) |
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bouncy.t |
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2.04 KB |
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150 Time(s) |
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JakeP
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Posted: Mon Dec 11, 2006 3:52 pm Post subject: (No subject) |
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Whoops, particles2.exe isn't the right file, it just crashes when it's opened. I'll put up the code tomorrow.
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JakeP
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Posted: Tue Dec 12, 2006 8:32 am Post subject: (No subject) |
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here we go
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particles2.t |
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3.82 KB |
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100 Time(s) |
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ericfourfour
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Posted: Tue Dec 12, 2006 3:36 pm Post subject: (No subject) |
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For the particle system, I tried changing the maximum amount of particles and it wouldn't change. I found a variable called life or something in the class was also affecting it so I had to change that as well.
I also noticed you are searching for dead particles when you want to make a new one. I like to have a list of dead particles and simply grab one from there to improve performance.
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JakeP
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Posted: Tue Dec 12, 2006 11:16 pm Post subject: (No subject) |
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Maximum stops it from creating balls at a certain point, there was another demo that had multiple sources of particles (for blood, lol) and it would get slow after a certain amount. Theres a variable for life or something which would indicate when a particle is dead and can be replaced (sometimes i set elasticity to 1 and a vert short life time, turn off gravity etc so checking for it standing still on the ground isnt great)
Yeah, a list would be much better, good idea. Ripples uses a search too, but I could care less about its speed (its damn fast as it is)
A cool thing to do with the particles thing is put sound (ball.x*10, 1) (or whatever variable) where it bounces off the ground. And by cool, I mean annoying.
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