| paddle ball 
 
	 
	
		| Author | Message |   
		| abysspell 
 
 
 
 
 | 
			
				|  Posted: Mon Dec 04, 2006 10:48 am    Post subject: paddle ball |  |   
				| 
 |  
				| something I made in class, I think that its fun! what do you think? 
 
 /* Paddle Ball */
 
 
 %Beggining
 var font1, font2, font3 : int
 var any : string (1)
 var sel : int
 var padsiz, balspeed : int
 var speed : int
 var pla : string
 
 
 loop
 
 drawfillbox (0, 0, 700, 400, 7)
 
 font1 := Font.New ("tahoma:50:italic")
 font2 := Font.New ("tahoma:20:italic")
 font3 := Font.New ("tahoma:10:italic")
 assert font1 > 0
 assert font2 > 0
 assert font3 > 0
 Font.Draw ("Welcome To", 230, 280, font2, yellow)
 Font.Draw ("Paddle Ball", 140, 192, font1, yellow)
 
 Font.Draw ("Press Any Key To Continue", 225, 90, font3, yellow)
 
 getch (any)
 Music.Sound (300,100)
 cls
 
 put "Main Screen"
 put "Please Select One"
 put "1- Start Game"
 put "2- Game Options"
 get sel
 Music.Sound (300,100)
 
 cls
 
 if sel = 1
 then
 padsiz := 2
 balspeed := 3
 put "Press Any Key To Play"
 Music.Sound (300,100)
 elsif sel = 2
 then
 put "Please select a paddle size:"
 put "1 - 2 - 3 - 4 - 5"
 get padsiz
 Music.Sound (300,100)
 put "Please select a ball speed:"
 put "1 - 2 - 3 - 4 - 5"
 get balspeed
 Music.Sound (300,100)
 put "Press 5 to play with settings"
 Music.Sound (300,100)
 end if
 
 getch (any)
 cls
 
 
 
 
 
 %Background
 drawfillbox (0, 0, 700, 400, 11)
 
 View.Set ("offscreenonly")
 
 
 % Variables
 var key : string (1)     %Getch Commands
 var num : int     %Key Board Input
 var x1, x2 : int     %Paddle Ball Coordinates
 var xdir, ydir : int
 var x, y : int
 var count : int
 
 
 if padsiz = 1
 then
 x1 := 100
 x2 := 175
 elsif padsiz = 2
 then
 x1 := 100
 x2 := 200
 elsif padsiz = 3
 then
 x1 := 100
 x2 := 225
 elsif padsiz = 4
 then
 x1 := 100
 x2 := 250
 elsif padsiz = 5
 then
 x1 := 100
 x2 := 275
 end if
 
 if balspeed = 1
 then
 speed := 30
 elsif balspeed = 2
 then
 speed := 25
 elsif balspeed = 3
 then
 speed := 20
 elsif balspeed = 4
 then
 speed := 15
 elsif balspeed = 5
 then
 speed := 10
 end if
 
 
 % Paddle
 
 num := 0
 
 x := 100
 y := 100
 
 xdir := 5
 ydir := 5
 
 count := 0
 
 loop
 locate (1, 1)
 colorback (11)
 put "Score", count
 
 % Ball
 drawfilloval (x, y, 10, 10, 4)
 drawfillbox (x1, 10, x2, 20, 4)
 View.Update
 delay (speed)
 drawfilloval (x, y, 10, 10, 11)
 drawfillbox (x1, 10, x2, 20, 11)
 
 if x > 630
 then
 xdir := -5
 Music.Sound (300,100)
 elsif x < 10
 then
 xdir := 5
 Music.Sound (300,100)
 elsif y > 390
 then
 ydir := -5
 Music.Sound (300,100)
 elsif y < 30 and x > x1 and x < x2
 then
 ydir := 5
 count := count + 1
 Music.Sound (500,100)
 elsif y < 10
 then
 ydir := 5
 end if
 
 x := x + xdir
 y := y + ydir
 
 exit when y = 10
 
 % Paddle
 
 
 if hasch
 then
 getch (key)
 num := ord (key)
 end if
 
 if num = 203 and x1 > 0 then
 
 x1 := x1 - 10
 x2 := x2 - 10
 elsif num = 205 and x2 < 640
 then
 x1 := x1 + 10
 x2 := x2 + 10
 end if
 
 num := 0
 
 end loop
 
 drawfillbox (0, 0, 700, 400, 7)
 Font.Draw ("GAME OVER", 150, 210, font1, yellow)
 Music.Sound (300,300)
 Music.Sound (400,300)
 Music.Sound (500,300)
 Music.Sound (600,300)
 Music.Sound (700,300)
 
 View.Set ("nooffscreenonly")
 delay (2000)
 cls
 
 drawfillbox (0, 0, 700, 400, 3)
 colorback (3)
 put "Congrats, your score is ", count,"."
 put "Would you like to play again?y/n"
 get pla
 
 if pla = "y"
 then
 else
 exit
 end if
 
 end loop
 
 cls
 Font.Draw ("Thanks For Playing",200, 250, font2, yellow)
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| Sponsor Sponsor
 
  
   |  |   
		|  |   
		| Voltage128 
 
 
 
 
 | 
			
				|  Posted: Mon Dec 04, 2006 4:01 pm    Post subject: (No subject) |  |   
				| 
 |  
				| It is alright. A couple easy errors to fix. When you type in any number over 5 on your settings, or if you type a letter it casues and error and closes the game. Simple thing to make it look better is when you have your score at the top but a colon between then word and the score. Also when the balls hits the wall it sort of pauses, you should make that a constant flow. |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| uberwalla 
 
  
 
 
 | 
			
				|  Posted: Mon Dec 04, 2006 4:31 pm    Post subject: (No subject) |  |   
				| 
 |  
				| hmmm what i think; what i think. 
 first of all i think u should use code tags next time
   
 other then that i think it was ok. the paddle was very laggy but i fixed that. (it was my comp settings
  ) |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| KevinW 
 
 
 
 
 | 
			
				|  Posted: Wed Dec 06, 2006 10:28 pm    Post subject: (No subject) |  |   
				| 
 |  
				| there's a bug... if the ball gets halfway into the paddle* you can get like 3 points before it deflects off. 
 *The way you can get the ball into the paddle is by waiting until the ball is almost at 1/3 from the bottom then moving in to get the ball...
 
 It's confusing, hard to explain..XD
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| Hackmaster 
 
 
 
 
 | 
			
				|  Posted: Tue Dec 12, 2006 9:45 am    Post subject: (No subject) |  |   
				| 
 |  
				| I noticed the bug that kevin noticed, but, I also noticed that it was REALLY, REALLY laggy. that can be fixed with a simple view.update, and some takepic/drawpics, as opposed to just redrawing the boxes each time. 
 otherwise, fairly unique version of "pong".
  |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| petree08 
 
 
 
 
 | 
			
				|  Posted: Fri Dec 15, 2006 10:25 am    Post subject: (No subject) |  |   
				| 
 |  
				| yeah that's ok (if your just beggining) it would be interesting if you put it into a block smasher type game |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| asd 
 
 
 
 
 | 
			
				|  Posted: Mon Jan 08, 2007 11:01 am    Post subject: Re: paddle ball |  |   
				| 
 |  
				| This is the worst game I've ever played. I hope you never get into any university, you wasted a few minutes of my life and now I'm going to go and  |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| Clayton 
 
  
 
 
 | 
			
				|  Posted: Mon Jan 08, 2007 2:27 pm    Post subject: Re: paddle ball |  |   
				| 
 |  
				| Flaming is against [The Rules] (hope the autolink still works), please read them before you post again. He obviously enjoys his program, so don't beat him down about it. |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| Sponsor Sponsor
 
  
   |  |   
		|  |   
		| Kerpail 
 
 
 
 
 | 
			
				|  Posted: Mon Jan 08, 2007 6:51 pm    Post subject: RE:paddle ball |  |   
				| 
 |  
				| The paddle wont move for me... |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| asd 
 
 
 
 
 | 
			
				|  Posted: Mon Jan 15, 2007 10:41 am    Post subject: Re: paddle ball |  |   
				| 
 |  
				| please help me, my graphics card can't support this awesome piece of art           lawl nawt ill call the RCMP on you
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| CodyNassis 
 
 
 
 
 | 
			
				|  Posted: Mon Jan 15, 2007 10:48 am    Post subject: RE:paddle ball |  |   
				| 
 |  
				| IT VERY NICE I ESPECIALY LIKE HAO U CAN CHEAT AND PIK HAO BIG THE PATTLE IS AND HAO LITLE DA BALL IS ^_^ LOL VERY EZ EZ |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| zedx_26 
 
 
 
 
 | 
			
				|  Posted: Sun Jan 21, 2007 10:19 pm    Post subject: RE:paddle ball |  |   
				| 
 |  
				| it is fun to play and i think it is preety good if you are new programer like me. it was fun to play
 keep up the good work
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		|  |  
 |