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 [WIP] Ultracraft (Snowcraft-Like Remake)
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Ultrahex




PostPosted: Mon Aug 28, 2006 11:20 am   Post subject: [WIP] Ultracraft (Snowcraft-Like Remake)

This is the First Public Release, Alpha 3

Im Just Curious What you guys would recommend at doing next, i will update over the next week or so im working on this pretty constantly, i started this Early August 27th in the morning and finished Alpha 3 by 11:30pm at night.

So Enjoy,
All comments and ideas are welcome.
[ More Ideas The better Smile ]

To Do List

August 28th:
"¢ Draw and Implement Graphics
"¢ Make So Enemy Units Cannot Get Onto Your Side
"¢ More Advanced AI
"¢ Menu
"¢ Scoreboard
"¢ Rebuild Team on Start of New Level
"¢ Pause Button
"¢ Fix Up Class Code [When i finish game]

Idea List
"¢ Snowball Directional Based on Unit Movement
"¢ More Power On SnowBalls
"¢ Any More? Any One?



UltraCraftAlpha3.t
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UltraCraft Alpha3

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Clayton




PostPosted: Mon Aug 28, 2006 1:59 pm   Post subject: (No subject)

hmm, all your units seem to shoot in a constant direction from where they are... not good, you should take into account the direction that you are moving in and shoot the snowball that way, also i see you are using classes, here is a perfect example of where you should use inheritance you could have a unit class, a snowball class, and a stack class and have the friendly and enemy versions of them inherit from their respective parents (the class being inherited from, the classes that inherited are therefore known as children) and make any changes using the deferred keyword, for more on it, look at Part III of Cervantes' classes tutorial (found, of course, in the Turing Walkthrough) other than that i think maybe you should make the snowballs go further for less power and good job Razz
pj_ladd12




PostPosted: Tue Aug 29, 2006 1:17 pm   Post subject: (No subject)

wow tha was awesome AI grat job
Bored




PostPosted: Tue Aug 29, 2006 11:03 pm   Post subject: (No subject)

Well it's a good start but I see you still have a lot of work. Just a suggestion, maybe you could add in blockades, like a snowwall or something that you can hide behind. Maybe you could duck aswell, so snowballs will fly over you but you can't throw snowballs. Of course the power bar would reset and maybe a time limit to the duck aswell. Just some thoughts, keep up the work and can't wait to see the final project which will hopefully feature much better AI as that was a weak point of the project so far.
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