[FP] - FPS
Author |
Message |
beforelast
|
Posted: Wed Jun 21, 2006 8:00 am Post subject: [FP] - FPS |
|
|
Herei s my final project. Not hte best but I like it
Description: |
|
Download |
Filename: |
GAME.zip |
Filesize: |
888.42 KB |
Downloaded: |
359 Time(s) |
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
Delos
|
Posted: Wed Jun 21, 2006 9:15 am Post subject: (No subject) |
|
|
Pleaes provide a little more info in your description regarding your proggie - i.e., what language it was written in, some relevant background info, perhaps some screenies - just so people know what they're downloading.
|
|
|
|
|
|
Windsurfer
|
Posted: Sat Jun 24, 2006 7:36 pm Post subject: Suggestion? |
|
|
Nice Whak-a-mole game... but i was wondering if you could fork the sound effects to make it run smoothly. And maybe make the enemies appear faster from the begining? Otherwise, nice graphics. I really think you should do some sort of description for this game.
|
|
|
|
|
|
upthescale
|
Posted: Mon Jun 26, 2006 12:37 pm Post subject: (No subject) |
|
|
Nice game man, good graphics. Get a voting poll, so i can vote awsome!
|
|
|
|
|
|
the_short1
|
Posted: Mon Jun 26, 2006 5:24 pm Post subject: Re: Suggestion? |
|
|
Windsrufer wrote: Nice Whak-a-mole game... but i was wondering if you could fork the sound effects
forking would be a bad idea, its very inneficient... upgrade to turing 4.0.5 and use Music.PlayFileReturn it plays a sound file while continueing a program.
good job otherwise, not very buggy like most of the other submissions.
|
|
|
|
|
|
Windsurfer
|
Posted: Mon Jun 26, 2006 5:44 pm Post subject: Re: Suggestion? |
|
|
the_short1 wrote:
forking would be a bad idea, its very inneficient... upgrade to turing 4.0.5 and use Music.PlayFileReturn it plays a sound file while continueing a program.
Using Music.PlayFileReturn actually just calls a procedure that forks the sound for you, so you don't have to mess with making processes and the such.
code: |
process Play_String (this : string)
Music.PlayFile (this)
end Play_String
procedure Play_Music (this : string)
fork Play_String (this)
end Play_Music
|
Using the above code, calling Play_Music("sound.wav") will actually do the exact same thing (even performance wise) as calling Music.PlayFileReturn("sound.wav").
Actually, after testing a bit, the code above seems to perform slightly faster than Turing's built-in Music.PlayFileReturn... hmm...
|
|
|
|
|
|
Delos
|
Posted: Mon Jun 26, 2006 6:20 pm Post subject: Re: Suggestion? |
|
|
Windsrufer wrote:
Actually, after testing a bit, the code above seems to perform slightly faster than Turing's built-in Music.PlayFileReturn... hmm...
What do you mean by testing? Did you run a few times and compare some sample times? Keep in mind random variance - unaccountable noise. I would suggest running at least 30 trials on each before making any calls, but that's just me being statistically nitpicky .
If you're wondering why I chose the number 30, it's quite simple. Basic stats can show that when n=30, from even somewhat skewed populations, one can get a sufficiently normal distribution upon which many statistical methods may be applied. Sure taking a mean is nothing intense, but if you did want to do any form of hypothesis testing (as you're thought-line indicates) you'd want to make sure your sample sizes are large enough and that you have a large enough n (i.e., enough Power!).
|
|
|
|
|
|
the_short1
|
Posted: Mon Jun 26, 2006 6:22 pm Post subject: (No subject) |
|
|
really.. thats .. . sad... .i used it in my pacman game wayy back when and i thought it improved the performance.... lol delos.. thats king..
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
Windsurfer
|
Posted: Mon Jun 26, 2006 9:11 pm Post subject: Re: Suggestion? |
|
|
Delos wrote:
What do you mean by testing? Did you run a few times and compare some sample times?
If you must know, Delos, I used a slightly modified version of my timing program found http://www.compsci.ca/v2/viewtopic.php?t=12502 except i tested it 100 times. For the particular sound i was playing, Turing got about 890, while my procedure got about 840. Of course, there was a lot of variance, but it was almost my own procedure that "won".
|
|
|
|
|
|
[Gandalf]
|
Posted: Tue Jun 27, 2006 2:00 am Post subject: (No subject) |
|
|
Turing is far from great when it comes to any efficiency test. There is always some arbitrary timing that skews the results. Take the following program for example:
code: | var timeA, timeB : int
var tempDist : real
var beginTime : int := Time.Elapsed
for i : 1 .. 10000
tempDist := Math.Distance (1, 1, 5, 5)
end for
timeA := Time.Elapsed - beginTime
beginTime := Time.Elapsed
for i : 1 .. 10000
tempDist := Math.Distance (1, 1, 5, 5)
end for
timeB := Time.Elapsed - beginTime
put "Time A: ", timeA, "\nTime B: ", timeB |
One would think that the times outputted are either always equal or else that sometimes one takes a bit longer, and sometimes the other (about 50-50). Such is not the case. About 99% of the time the first test takes longer than or equal to the second:
code: | var beginTime : int
var timeA, timeB : array 1 .. 100 of int
var tempDist : real
for z : 1 .. 100
beginTime := Time.Elapsed
for i : 1 .. 10000
tempDist := Math.Distance (1, 1, 5, 5)
end for
timeA (z) := Time.Elapsed - beginTime
beginTime := Time.Elapsed
for i : 1 .. 10000
tempDist := Math.Distance (1, 1, 5, 5)
end for
timeB (z) := Time.Elapsed - beginTime
end for
put "Test finished..."
var timeALonger, timeBLonger, timesEqual : int := 0
for i : 1 .. upper (timeA)
if timeA (i) > timeB (i) then
timeALonger += 1
elsif timeB (i) > timeB (i) then
timeBLonger += 1
else
timesEqual += 1
end if
end for
put "Time A longer: ", timeALonger / upper (timeA) * 100, "%"
put "Time B longer: ", timeBLonger / upper (timeB) * 100, "%"
put "Times equal: ", timesEqual / upper (timeA) * 100, "%" |
|
|
|
|
|
|
NikG
|
Posted: Tue Jun 27, 2006 10:15 pm Post subject: (No subject) |
|
|
Turing: | Test finished...
Time A longer: 42%
Time B longer: 0%
Times equal: 58%
|
Wow, that really makes me scratch my head.
|
|
|
|
|
|
|
|