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 Space Shooters/Website
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upthescale




PostPosted: Sat Jun 03, 2006 12:25 pm   Post subject: Space Shooters/Website

Alright, dodge the incoming triangles. To shoot, press the Ctrl Key...To get a bigger bullet hit the enter Key, but only when you get over a certain amount of kills...Use your mouse to dodge everything...

Features
True And False

I learned that, so I used it with the weapons, and with the shooting!

Under the RARfile is a source code I made, i'm just throwing it in for the fun of it, I would post it in the Source Code Section, but this way it save space...

Robbie



Space Shooters.rar
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 Filename:  Space Shooters.rar
 Filesize:  228.03 KB
 Downloaded:  216 Time(s)


Open A Website.t
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 Filename:  Open A Website.t
 Filesize:  437 Bytes
 Downloaded:  153 Time(s)

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TheOneTrueGod




PostPosted: Sat Jun 03, 2006 1:21 pm   Post subject: (No subject)

Ugh, dude, you gotta start making some new games. This is the same game as the past 5 that you have posted. (Approximation. May be more...) Not to mention that the quality of your games is steadily decreasing...

On to this program...

Theres several bugs and things that you should fix. It looks like you only have one bullet variable. Either make an array of them, or make it so the player can only fire again when the bullet hits the top of the screen.

The background 'blur's don't function as they should. You keep randomizing their position so they appear on screen, which they shouldn't do... It creates a rather ugly looking effect. Instead, randomize their position so they appear above the screen. (use maxy,maxy + someNumberThatYouLike)

The first bullet you fire is allways in the middle of the screen, irregardless of where the ship is, and the "bigger bullet" that you were talking about seemed to randomly appear at about the same time the triangles increased in speed...

Finally, the "speed burst" things seem to get is rather annoying. In many, MANY of the games you posted, things increase in speed all of a sudden at a seemingly random score. Their speed basically doubles without any warning. Rather than having this, why not have their speed gradually increase as the players score increases. In order to do this, you'll need to work with floating point numbers (reals), and some simple (grade 4-5) math.

I didn't try the other thing yet, but I may/may not and get back to you on it.
upthescale




PostPosted: Sat Jun 03, 2006 1:32 pm   Post subject: (No subject)

The other thing is simple to make, its cool
Mr. T




PostPosted: Sat Jun 03, 2006 10:55 pm   Post subject: Alex's Opinion

For your website program, you do not need to store Sys.GetUserName in a variable in order to output it.
code:
put Sys.GetUserName

will suffice.
Dev!L_RoosteR




PostPosted: Tue Jun 20, 2006 7:29 pm   Post subject: (No subject)

gave me seizures :S

just kidding its a not too bad game, i read the posts above me and well
i cant really tell if your games are repetetive but i didnot like this one...
you start pretty much right into the game i double clicked it and BOOM
dead after a second or two. some times the bullet just seemed to go through
the wing (the edge of it atleast) and just go on leaving me with a game over screen. and i must agree on the speed it is way too unpredictable
or does not seem to follow any pattern.... sorry : /
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