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 Fly the copter (SEETHRU) Turing version
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Carey




PostPosted: Wed Apr 26, 2006 12:03 pm   Post subject: Fly the copter (SEETHRU) Turing version

this is my copter game.

please post suggestions, problems etc.



fly the copter.zip
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Fly the copter (SEETHRU) Turing version

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rownale




PostPosted: Wed Apr 26, 2006 12:37 pm   Post subject: (No subject)

I liked it
It seems really fast paced though

Whats ur high score?
mines 7.22

Im new at turing but i think that the start up screen could maybe look nicer
gj though
zylum




PostPosted: Wed Apr 26, 2006 1:05 pm   Post subject: (No subject)

16.6 Razz

not bad, but isnt the tunnel supposed to get narrower?
cool dude




PostPosted: Wed Apr 26, 2006 1:22 pm   Post subject: (No subject)

zylum wrote:
16.6 Razz

not bad, but isnt the tunnel supposed to get narrower?


your right it's supposed to get narrower

pretty good graphics compared to the original helicopter. my highscore was 32.28 from my first try. it doesn't get any harder so i got tired and lost on purpose. a suggestion would be to increase the speed and to make the tunnels narrower as zylum said
upthescale




PostPosted: Wed Apr 26, 2006 1:57 pm   Post subject: (No subject)

i got 19.67, that was actually amazing ...great hit dtection, and nice coding
upthescale




PostPosted: Wed Apr 26, 2006 2:04 pm   Post subject: (No subject)

sorry i wiould like to add a couple of things, it won't let me edit...firstly good job it was a nice well done program...some things to consider

1- sound, so when you click it will make an engine sound and when you let go the engine will die (i suggest process for this)

2- when you put the helicopter at the coordinate y:=650 div 2...you don't need that div 2, all u need to do is 325 because the div is dividing it
not a big deal tho

good job over all
10 bits
md




PostPosted: Wed Apr 26, 2006 4:18 pm   Post subject: (No subject)

upthescale wrote:
1- sound, so when you click it will make an engine sound and when you let go the engine will die (i suggest process for this)
Processes are not to be used. Or sugested to be used. They are not anywhere close to the proper way of doing things. In fact they should not be used until you know way more then you're taught in high school, or even in the first few years of university.

"Process" should really be a censored word...
Clayton




PostPosted: Wed Apr 26, 2006 4:51 pm   Post subject: (No subject)

Quote:

1- sound, so when you click it will make an engine sound and when you let go the engine will die (i suggest process for this)

2- when you put the helicopter at the coordinate y:=650 div 2...you don't need that div 2, all u need to do is 325 because the div is dividing it
not a big deal tho

sound isnt everything, and if you are running an older comp, you wont hardly be able to play the game, and as stated, it is suggested you dont use processes unless you know exactly what you are doing, as they are unstable

the div 2 is a good idea, it makes you think more into the realm of dynamic programming, if he doesnt have 650 hardcoded into that eqn, he could put a variable name there waiting to accept any legal integer to divide by 2 and truncate the decimals
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