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maiku




PostPosted: Sun Apr 23, 2006 1:22 am   Post subject: Network Tic-tac-Toe

I'm a TOTAL programming noob.....

I'm only in grade 10, in computer info and sci class, and the only teacher who could have probably helped me left the school!

I got bored and tried to make tic-tac-toe for 2 computers. The only error is whenever the program sends an array over the network.....Here's my code
code:
setscreen ("graphics:250;250,nobuttonbar")
var netAddress : string
var stream, choice : int
var x, y, b, turn, font, win : int
var spot : array 1 .. 9 of int
win := 0
turn := 1
font := Font.New ("Times New Roman:40")
for i : 1 .. 9
    spot (i) := 0
end for

procedure switchTurn
    if turn = 1 then
        turn := 2
    elsif turn = 2 then
        turn := 1
    end if
end switchTurn

procedure XorO
    for i : 1 .. 9
        put : stream, spot (i)
    end for
    Mouse.Where (x, y, b)
    if b = 1 then
        if x > 10 and x < 59 and y > 10 and y < 59 and spot (1) = 0 then
            spot (1) := turn
            if turn = 1 then
                Draw.Text ("X", 15, 15, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 15, 15, font, brightgreen)
            end if
            switchTurn
        elsif x > 61 and x < 109 and y > 10 and y < 59 and spot (2) = 0 then
            spot (2) := turn
            if turn = 1 then
                Draw.Text ("X", 65, 15, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 65, 15, font, brightgreen)
            end if
            switchTurn
        elsif x > 111 and x < 160 and y > 10 and y < 59 and spot (3) = 0 then
            spot (3) := turn
            if turn = 1 then
                Draw.Text ("X", 115, 15, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 115, 15, font, brightgreen)
            end if
            switchTurn
        elsif x > 10 and x < 59 and y > 61 and y < 159 and spot (4) = 0 then
            spot (4) := turn
            if turn = 1 then
                Draw.Text ("X", 15, 65, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 15, 65, font, brightgreen)
            end if
            switchTurn
        elsif x > 61 and x < 109 and y > 61 and y < 159 and spot (5) = 0 then
            spot (5) := turn
            if turn = 1 then
                Draw.Text ("X", 65, 65, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 65, 65, font, brightgreen)
            end if
            switchTurn
        elsif x > 111 and x < 160 and y > 61 and y < 159 and spot (6) = 0 then
            spot (6) := turn
            if turn = 1 then
                Draw.Text ("X", 115, 65, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 115, 65, font, brightgreen)
            end if
            switchTurn
        elsif x > 10 and x < 59 and y > 109 and y < 160 and spot (7) = 0 then
            spot (7) := turn
            if turn = 1 then
                Draw.Text ("X", 15, 115, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 15, 115, font, brightgreen)
            end if
            switchTurn
        elsif x > 61 and x < 109 and y > 109 and y < 160 and spot (8) = 0 then
            spot (8) := turn
            if turn = 1 then
                Draw.Text ("X", 65, 115, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 65, 115, font, brightgreen)
            end if
            switchTurn
        elsif x > 111 and x < 160 and y > 109 and y < 160 and spot (9) = 0 then
            spot (9) := turn
            if turn = 1 then
                Draw.Text ("X", 115, 115, font, brightred)
            elsif turn = 2 then
                Draw.Text ("O", 115, 115, font, brightgreen)
            end if
            switchTurn
        end if
    end if
end XorO

procedure receive
    loop
        if Net.CharAvailable (stream) then
            for i : 1 .. 9
                get : stream, spot (i)
            end for
            if spot (1) > 0 then
                if spot (1) = 1 then
                    Draw.Text ("X", 15, 15, font, brightred)
                elsif spot (1) = 2 then
                    Draw.Text ("0", 15, 15, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (2) > 0 then
                if spot (2) = 1 then
                    Draw.Text ("X", 65, 15, font, brightred)
                elsif spot (2) = 2 then
                    Draw.Text ("0", 65, 15, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (3) > 0 then
                if spot (3) = 1 then
                    Draw.Text ("X", 115, 15, font, brightred)
                elsif spot (3) = 2 then
                    Draw.Text ("0", 115, 15, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (4) > 0 then
                if spot (4) = 1 then
                    Draw.Text ("X", 15, 65, font, brightred)
                elsif spot (4) = 2 then
                    Draw.Text ("0", 15, 65, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (5) > 0 then
                if spot (5) = 1 then
                    Draw.Text ("X", 65, 65, font, brightred)
                elsif spot (5) = 2 then
                    Draw.Text ("0", 65, 65, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (6) > 0 then
                if spot (6) = 1 then
                    Draw.Text ("X", 115, 65, font, brightred)
                elsif spot (6) = 2 then
                    Draw.Text ("0", 115, 65, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (7) > 0 then
                if spot (7) = 1 then
                    Draw.Text ("X", 15, 115, font, brightred)
                elsif spot (7) = 2 then
                    Draw.Text ("0", 15, 115, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (8) > 0 then
                if spot (8) = 1 then
                    Draw.Text ("X", 65, 115, font, brightred)
                elsif spot (8) = 2 then
                    Draw.Text ("0", 65, 115, font, brightgreen)
                end if
                switchTurn
            end if
            if spot (9) > 0 then
                if spot (9) = 1 then
                    Draw.Text ("X", 115, 115, font, brightred)
                elsif spot (9) = 2 then
                    Draw.Text ("0", 115, 115, font, brightgreen)
                end if
                switchTurn
            end if
            exit when turn = choice
        end if
    end loop
end receive

procedure checkWin
    if spot (1) = 1 and spot (2) = 1 and spot (3) = 1 then
        win := 1
    elsif spot (1) = 1 and spot (4) = 1 and spot (7) = 1 then
        win := 1
    elsif spot (1) = 1 and spot (5) = 1 and spot (9) = 1 then
        win := 1
    elsif spot (2) = 1 and spot (5) = 1 and spot (8) = 1 then
        win := 1
    elsif spot (3) = 1 and spot (5) = 1 and spot (7) = 1 then
        win := 1
    elsif spot (3) = 1 and spot (6) = 1 and spot (9) = 1 then
        win := 1
    elsif spot (4) = 1 and spot (5) = 1 and spot (6) = 1 then
        win := 1
    elsif spot (7) = 1 and spot (8) = 1 and spot (9) = 1 then
        win := 1
    elsif spot (1) = 2 and spot (2) = 2 and spot (3) = 2 then
        win := 2
    elsif spot (1) = 2 and spot (4) = 2 and spot (7) = 2 then
        win := 2
    elsif spot (1) = 2 and spot (5) = 2 and spot (9) = 2 then
        win := 2
    elsif spot (2) = 2 and spot (5) = 2 and spot (8) = 2 then
        win := 2
    elsif spot (3) = 2 and spot (5) = 2 and spot (7) = 2 then
        win := 2
    elsif spot (3) = 2 and spot (6) = 2 and spot (9) = 2 then
        win := 2
    elsif spot (4) = 2 and spot (5) = 2 and spot (6) = 2 then
        win := 2
    elsif spot (7) = 2 and spot (8) = 2 and spot (9) = 2 then
        win := 2
    end if
end checkWin

loop
    put "Enter 1 to host a game."
    put "Enter 2 to join a game."
    get choice
    exit when choice = 1 or choice = 2
end loop

if choice = 1 then
    put "Game started on ", Net.LocalAddress
    put "Waiting for connection..."
    stream := Net.WaitForConnection (5505, netAddress)
else
    put "Game address?"
    get netAddress
    stream := Net.OpenConnection (netAddress, 5505)
    if stream <= 0 then
        put "Failure connecting to Game."
        return
    else
        put "Connected to ", netAddress
    end if
end if

loop
    delay (2000)
    cls
    setscreen ("graphics:170;190,nobuttonbar")
    Draw.ThickLine (59, 11, 59, 159, 3, black)
    Draw.ThickLine (109, 11, 109, 159, 3, black)
    Draw.ThickLine (11, 59, 159, 59, 3, black)
    Draw.ThickLine (11, 109, 159, 109, 3, black)
    Draw.Box (10, 10, 160, 160, black)
    loop
        if turn = choice then
            XorO
            for i : 1 .. 9
                put : stream, spot (i)
            end for
            checkWin
        else
            receive
            checkWin
        end if
        if win > 0 then
            exit
        end if
    end loop
    if win = choice then
        put "You win!"
    else
        put "You lose!"
    end if
    win := 0
    if choice = 1 then
        choice := 2
    else
        choice := 1
    end if
    for i : 1 .. 9
        spot (i) := 0
    end for
end loop


sorry, but I don't have any comments because I don't really know what about half of the commands are doing, I just know how to use them

THNX
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Tony




PostPosted: Sun Apr 23, 2006 2:37 am   Post subject: (No subject)

maiku wrote:
I don't really know what about half of the commands are doing, I just know how to use them

if you're interested in getting a better understanding on how something works and how to better use certain features, we have plenty of information in [Turing Tutorials]. Read up on the Turing Walkthrough to cover everything you need to know and to get ahead Wink
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
maiku




PostPosted: Sun Apr 23, 2006 10:26 am   Post subject: (No subject)

thnx! Very Happy

you didnt happen to figure out what the prolem is, did you?

Ive been trying to figure it out for about a week.....it is angering me Evil or Very Mad

at first, I thought it was screwing up because of my for statements, but then we actually learned arrays in class (im ahead of the class) and now i dont know why its not working, do i need to clear the variable values before getting new values using "get : stream,var"???
Tony




PostPosted: Sun Apr 23, 2006 12:55 pm   Post subject: (No subject)

my guess would be that
code:

        if Net.CharAvailable (stream) then
            for i : 1 .. 9
                get : stream, spot (i)
            end for

you check if a character is available, and then try to read 9 integers. Since reading from net buffer is faster than actually transfering all that data over, your program is likely trying to read something that is not yet there.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
maiku




PostPosted: Sun Apr 23, 2006 5:08 pm   Post subject: (No subject)

lol.....yeah i figured as much, but i dont know what Net command to use to read an integer. I really can't figure it out......

I'll try rewriting it using strings instead of integers, but its will take a LOT more lines

If you figure out what command, post it cuz im a noob

THNX!!!!! Very Happy
maiku




PostPosted: Fri Apr 28, 2006 11:00 am   Post subject: Finished

I got it working, thanks for the help!!! Here it is, if you ever find a need to use it.
code:
setscreen ("graphics:250;250,nobuttonbar,title:Tic-Tac-Toe")
var netAddress : string
var stream, choice : int
var x, y, b, turn, font, win : int
var Xwin, Owin, tie : int := 0
var spot : array 1 .. 9 of string
win := 0
turn := 1
font := Font.New ("Times New Roman:40")
for i : 1 .. 9
    spot (i) := "empty"
end for

procedure switchTurn
    if turn = 1 then
        turn := 2
    elsif turn = 2 then
        turn := 1
    end if
end switchTurn

procedure XorO
    loop
        Mouse.Where (x, y, b)
        if b = 1 then
            if x > 10 and x < 59 and y > 10 and y < 59 and spot (1) = "empty" then
                if turn = 1 then
                    spot (1) := "x"
                    Draw.Text ("X", 15, 15, font, brightred)
                elsif turn = 2 then
                    Draw.Text ("O", 15, 15, font, brightgreen)
                    spot (1) := "o"
                end if
                switchTurn
            elsif x > 61 and x < 109 and y > 10 and y < 59 and spot (2) = "empty" then
                if turn = 1 then
                    spot (2) := "x"
                    Draw.Text ("X", 65, 15, font, brightred)
                elsif turn = 2 then
                    spot (2) := "o"
                    Draw.Text ("O", 65, 15, font, brightgreen)
                end if
                switchTurn
            elsif x > 111 and x < 160 and y > 10 and y < 59 and spot (3) = "empty" then
                if turn = 1 then
                    spot (3) := "x"
                    Draw.Text ("X", 115, 15, font, brightred)
                elsif turn = 2 then
                    spot (3) := "o"
                    Draw.Text ("O", 115, 15, font, brightgreen)
                end if
                switchTurn
            elsif x > 10 and x < 59 and y > 61 and y < 109 and spot (4) = "empty" then
                if turn = 1 then
                    spot (4) := "x"
                    Draw.Text ("X", 15, 65, font, brightred)
                elsif turn = 2 then
                    spot (4) := "o"
                    Draw.Text ("O", 15, 65, font, brightgreen)
                end if
                switchTurn
            elsif x > 61 and x < 109 and y > 61 and y < 109 and spot (5) = "empty" then
                if turn = 1 then
                    spot (5) := "x"
                    Draw.Text ("X", 65, 65, font, brightred)
                elsif turn = 2 then
                    spot (5) := "o"
                    Draw.Text ("O", 65, 65, font, brightgreen)
                end if
                switchTurn
            elsif x > 111 and x < 160 and y > 61 and y < 109 and spot (6) = "empty" then
                if turn = 1 then
                    spot (6) := "x"
                    Draw.Text ("X", 115, 65, font, brightred)
                elsif turn = 2 then
                    spot (6) := "o"
                    Draw.Text ("O", 115, 65, font, brightgreen)
                end if
                switchTurn
            elsif x > 10 and x < 59 and y > 109 and y < 160 and spot (7) = "empty" then
                if turn = 1 then
                    spot (7) := "x"
                    Draw.Text ("X", 15, 115, font, brightred)
                elsif turn = 2 then
                    spot (7) := "o"
                    Draw.Text ("O", 15, 115, font, brightgreen)
                end if
                switchTurn
            elsif x > 61 and x < 109 and y > 109 and y < 160 and spot (8) = "empty" then
                if turn = 1 then
                    spot (8) := "x"
                    Draw.Text ("X", 65, 115, font, brightred)
                elsif turn = 2 then
                    spot (8) := "o"
                    Draw.Text ("O", 65, 115, font, brightgreen)
                end if
                switchTurn
            elsif x > 111 and x < 160 and y > 109 and y < 160 and spot (9) = "empty" then
                if turn = 1 then
                    spot (9) := "x"
                    Draw.Text ("X", 115, 115, font, brightred)
                elsif turn = 2 then
                    spot (9) := "o"
                    Draw.Text ("O", 115, 115, font, brightgreen)
                end if
                switchTurn
            end if
        end if
        exit when turn not= choice
    end loop
end XorO

procedure receive
    loop
        if Net.LineAvailable (stream) then
            for i : 1 .. 9
                get : stream, spot (i)
            end for
            if spot (1) not= "empty" then
                if spot (1) = "x" then
                    Draw.Text ("X", 15, 15, font, brightred)
                elsif spot (1) = "o" then
                    Draw.Text ("O", 15, 15, font, brightgreen)
                end if
            end if
            if spot (2) not= "empty" then
                if spot (2) = "x" then
                    Draw.Text ("X", 65, 15, font, brightred)
                elsif spot (2) = "o" then
                    Draw.Text ("O", 65, 15, font, brightgreen)
                end if
            end if
            if spot (3) not= "empty" then
                if spot (3) = "x" then
                    Draw.Text ("X", 115, 15, font, brightred)
                elsif spot (3) = "o" then
                    Draw.Text ("O", 115, 15, font, brightgreen)
                end if
            end if
            if spot (4) not= "empty" then
                if spot (4) = "x" then
                    Draw.Text ("X", 15, 65, font, brightred)
                elsif spot (4) = "o" then
                    Draw.Text ("O", 15, 65, font, brightgreen)
                end if
            end if
            if spot (5) not= "empty" then
                if spot (5) = "x" then
                    Draw.Text ("X", 65, 65, font, brightred)
                elsif spot (5) = "o" then
                    Draw.Text ("O", 65, 65, font, brightgreen)
                end if
            end if
            if spot (6) not= "empty" then
                if spot (6) = "x" then
                    Draw.Text ("X", 115, 65, font, brightred)
                elsif spot (6) = "o" then
                    Draw.Text ("O", 115, 65, font, brightgreen)
                end if
            end if
            if spot (7) not= "empty" then
                if spot (7) = "x" then
                    Draw.Text ("X", 15, 115, font, brightred)
                elsif spot (7) = "o" then
                    Draw.Text ("O", 15, 115, font, brightgreen)
                end if
            end if
            if spot (8) not= "empty" then
                if spot (8) = "x" then
                    Draw.Text ("X", 65, 115, font, brightred)
                elsif spot (8) = "o" then
                    Draw.Text ("O", 65, 115, font, brightgreen)
                end if
            end if
            if spot (9) not= "empty" then
                if spot (9) = "x" then
                    Draw.Text ("X", 115, 115, font, brightred)
                elsif spot (9) = "o" then
                    Draw.Text ("O", 115, 115, font, brightgreen)
                end if
            end if
            switchTurn
            exit when turn = choice
        end if
    end loop
end receive

procedure checkWin
    if spot (1) = "x" and spot (2) = "x" and spot (3) = "x" then
        win := 1
    elsif spot (1) = "x" and spot (4) = "x" and spot (7) = "x" then
        win := 1
    elsif spot (1) = "x" and spot (5) = "x" and spot (9) = "x" then
        win := 1
    elsif spot (2) = "x" and spot (5) = "x" and spot (8) = "x" then
        win := 1
    elsif spot (3) = "x" and spot (5) = "x" and spot (7) = "x" then
        win := 1
    elsif spot (3) = "x" and spot (6) = "x" and spot (9) = "x" then
        win := 1
    elsif spot (4) = "x" and spot (5) = "x" and spot (6) = "x" then
        win := 1
    elsif spot (7) = "x" and spot (8) = "x" and spot (9) = "x" then
        win := 1
    elsif spot (1) = "o" and spot (2) = "o" and spot (3) = "o" then
        win := 2
    elsif spot (1) = "o" and spot (4) = "o" and spot (7) = "o" then
        win := 2
    elsif spot (1) = "o" and spot (5) = "o" and spot (9) = "o" then
        win := 2
    elsif spot (2) = "o" and spot (5) = "o" and spot (8) = "o" then
        win := 2
    elsif spot (3) = "o" and spot (5) = "o" and spot (7) = "o" then
        win := 2
    elsif spot (3) = "o" and spot (6) = "o" and spot (9) = "o" then
        win := 2
    elsif spot (4) = "o" and spot (5) = "o" and spot (6) = "o" then
        win := 2
    elsif spot (7) = "o" and spot (8) = "o" and spot (9) = "o" then
        win := 2
    end if
end checkWin

loop
    put "Enter 1 to host a game."
    put "Enter 2 to join a game."
    get choice
    exit when choice = 1 or choice = 2
end loop

if choice = 1 then
    put "Game started on ", Net.LocalAddress
    put "Waiting for connection..."
    stream := Net.WaitForConnection (5505, netAddress)
else
    put "Game address?"
    get netAddress
    stream := Net.OpenConnection (netAddress, 5505)
    if stream <= 0 then
        put "Failure connecting to Game."
        return
    else
        put "Connected to ", netAddress
        delay (2000)
    end if
end if

loop
    cls
    setscreen ("graphics:170;200,nobuttonbar")
    Draw.ThickLine (59, 11, 59, 159, 3, black)
    Draw.ThickLine (109, 11, 109, 159, 3, black)
    Draw.ThickLine (11, 59, 159, 59, 3, black)
    Draw.ThickLine (11, 109, 159, 109, 3, black)
    Draw.Box (10, 10, 160, 160, black)
    if choice = 1 then
        put "" : 9, Xwin, "-", Owin, "-", tie
    else
        put "" : 9, Owin, "-", Xwin, "-", tie
    end if
    loop
        if turn = choice then
            XorO
            for i : 1 .. 9
                put : stream, spot (i)
            end for
            checkWin
        else
            receive
            checkWin
        end if
        if win > 0 then
            exit
        end if
        if spot (1) not= "empty" and spot (2) not= "empty" and spot (3) not= "empty" and spot (4) not= "empty" and spot (5) not= "empty" and spot (6) not= "empty" and spot (7) not= "empty" and
                spot (8) not= "empty" and spot (9) not= "empty" then
            exit
        end if
    end loop
    if win = choice then
        put "" : 8, "You win!"
        if choice = 1 then
            Xwin += 1
        else
            Owin += 1
        end if
    elsif win = 0 then
        put "" : 8, "Tie game!"
        tie += 1
    else
        put "" : 8, "You lose!"
        if choice = 1 then
            Owin += 1
        else
            Xwin += 1
        end if
    end if
    delay (2000)
    win := 0
    for i : 1 .. 9
        spot (i) := "empty"
    end for
end loop
%%%%%%%%%%%%%%%
% Tom Kempton %
%%%%%%%%%%%%%%%


I still haven't added any comments, but I think its pretty obvious how it works. (the thing at the end is my Tag)
maiku




PostPosted: Sat May 20, 2006 11:28 pm   Post subject: (No subject)

i don't even know why i cared to put out the code, no one will ever use it
Confused
Guest




PostPosted: Sat May 27, 2006 10:08 pm   Post subject: (No subject)

It's the first network game I've ever seen on these forums. I would use it, except for the fact at school, where everyone uses Turing at once, the Windows Firewall blocks network connections. I asked the teacher to ask the computer technician to allow Turing to access computers accross the network, but I don't think he will.

If it works without many bugs, it's probly the best game in my opinion on these forums, unless you can point me to a better net game.
Sponsor
Sponsor
Sponsor
sponsor
maiku




PostPosted: Sat May 27, 2006 10:38 pm   Post subject: No bugs

I can happily say "No bugs!"

And there can't be an input problem, because the only input is with the mouse

There may be a better network program out there, like the several chat programs that have been posted.

And what school do you go to? At my school, the firewall doesn't block turing..... me and my friend play Tic-Tac-Toe all the time

But I'm glad someone finally posted something

LOL

If you ever get it working on the network, have fun!
Guest




PostPosted: Sat May 27, 2006 10:45 pm   Post subject: (No subject)

Well the school (KLCVI), only blocks Turing on the Windows XP computers, ironicly in my Programming class. Maybe the Firewall see's Turing as an unrequested script or something of that matter...

But if I wanted to play your game, I could use the downstairs computers in the Library, but I don't think my friend's would want to. I don't even like those computers. Stupid out of date windows ME pieces of crap.
maiku




PostPosted: Sat May 27, 2006 11:12 pm   Post subject: (No subject)

I find that REALLY funny....

At my school, the XPs freeze whenever you try to run turing, and the old 98s or NT's run turing smooth as silk

But yeah, Tic-Tac-Toe gets boring really quickly

Although, try playing my blackjack game that i made, i have it posted here: http://www.compsci.ca/v2/viewtopic.php?t=12426&highlight=blackjack

Enjoy!

oh, and press any key to deal again, and run the bank balance reset program if you run out of money
Clayton




PostPosted: Sun May 28, 2006 9:35 pm   Post subject: (No subject)

ME's,XP's i wish i had them, the best my school has are 98's running P2's, so yea, not a bad tictactoe game, however some of the code could have been more compartmentalized but whatever, good job Very Happy
maiku




PostPosted: Mon Nov 20, 2006 10:21 pm   Post subject: DONE

OK, I know its been a while but I finally got it how i want it to work.

Here it is. And if anyone has Hamachi, they're welcome to play against me if I can figure out how to work Hamachi. My network is Mootatta and the password is moo. message me here, on msn (this_email_is_fake@msn.com) or yahoo (guitarist_guy401@yahoo.com)

Hope to play against y'all.



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