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LegendsEnd
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Posted: Mon Apr 17, 2006 2:09 pm Post subject: (No subject) |
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I don't see how trig can be applied to most programming. Maybe if it was a program designed to calculate waves like light/sound or something, but aside from that, how can it be applied to general applications? |
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Mazer
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Posted: Mon Apr 17, 2006 2:42 pm Post subject: (No subject) |
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How about games, for an example? Trig is used to determine how fast an object is moving along the X, Y, and Z axes based on the angle of the object. |
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cool dude
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Posted: Tue Apr 18, 2006 5:02 pm Post subject: (No subject) |
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not only speed. trig is used so when your changing direction it doesn't just go straight up/down right/left. it turns and makes it more realistic. for instance evasive maneuveurs by mazer a memorable game. if u played the game u would see that his ships would not move just up/down they also would move on different angles. |
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Cervantes
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Posted: Tue Apr 18, 2006 5:42 pm Post subject: (No subject) |
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cool dude: That's what Mazer said.
cool dude wrote: for instance evasive maneuveurs by mazer a memorable game
Memorable? That's it?! Your worship is a little off, but you'll be forgiven. |
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MysticVegeta
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Posted: Tue Apr 18, 2006 5:55 pm Post subject: (No subject) |
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Cervantes wrote: cool dude: That's what Mazer said.
cool dude wrote: for instance evasive maneuveurs by mazer a memorable game
Memorable? That's it?! Your worship is a little off, but you'll be forgiven.
Evasive Maneuvers is by Coutsos,
but it is by Mazer too,
so mazer = coutsos?? and all this time I thought coutsos left compsci rofl. |
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[Gandalf]
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Posted: Tue Apr 18, 2006 6:31 pm Post subject: (No subject) |
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MysticVegeta wrote: Cervantes wrote: cool dude: That's what Mazer said.
cool dude wrote: for instance evasive maneuveurs by mazer a memorable game
Memorable? That's it?! Your worship is a little off, but you'll be forgiven.
Evasive Maneuvers is by Coutsos,
but it is by Mazer too,
so mazer = coutsos?? and all this time I thought coutsos left compsci rofl.
...he did...
Trig is neccessary for any object movement more complex than up/down left/right. |
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Mazer
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Posted: Tue Apr 18, 2006 7:09 pm Post subject: (No subject) |
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Coutsos helped alot with the programming. Really, most of what I contributed was just the graphics. |
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Andy
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Posted: Wed Apr 19, 2006 10:06 am Post subject: (No subject) |
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lol put back that cool spinning avatar you had two years ago |
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ZeroPaladn
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Posted: Wed Apr 19, 2006 12:49 pm Post subject: (No subject) |
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argh. teaching myself this is harder than i though. I just got the pythagorean theorm downpat, along with re-learning Soh Cah Toa, and where to use it. It's gonna be a long april. |
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NikG
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Posted: Wed Apr 19, 2006 1:17 pm Post subject: (No subject) |
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I know how you feel. I learned trig back in highschool (over 3 years ago), and I'd forgotten everything.
But for some reason, SOH-CAH-TOA always stayed in my head.
So just by remembering that, I created my first ever program using angles (the ever-popular breakout) just a month back.
Since then, I've been using Turings arctand/sind/cosd function is almost all my programs.
Let me know if you need some help figuring out angles for object movement. |
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Mazer
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Posted: Wed Apr 19, 2006 9:50 pm Post subject: (No subject) |
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Andy wrote: lol put back that cool spinning avatar you had two years ago
Oh damn, I can actually use it now! Pimpin'! |
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Andy
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Posted: Thu Apr 20, 2006 8:47 am Post subject: (No subject) |
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wow actually taht's 3 years ago.. man i feel old |
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