RPG style!
Author |
Message |
TokenHerbz
|
Posted: Sat Apr 15, 2006 8:27 pm Post subject: RPG style! |
|
|
5 level:
Many Monsters:
People/Quests:
Weps/Arms/Items:
And a hole lota FUN!
sound good? cause its not the best :S
Graphics blow, but i want you to play this rpg i amde a while back...
Im going to make a new one because this ones code is terrible..
Befor i start my other one, i want ideas to make this one better, thanks:
Please play untill you cant no more, (i suggest you save once in a while incase error's/glitch's appear) theres odd ones where he pass's the borer and cant get back
Z = action / X = Back / ENTER = menu / Arrow's = Move
dont make fun, it IS my 1st rpg... if you pay close attention to details you might like my battle's / weps/ etc: as more battles = more damage, you gotta repair at shops, etc:: Read the read me, and look in menu for more info Try to Enjoy :S Please Play!
Description: |
On the New Game/ Load Game, press 'z' to select, Enter wont... |
|
Download |
Filename: |
MM_RPG.rar |
Filesize: |
260.17 KB |
Downloaded: |
235 Time(s) |
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
iker
|
Posted: Sun Apr 16, 2006 12:55 am Post subject: (No subject) |
|
|
Wow, just started playing, and already love it!
Graphics, even though they are sort of shitty, they could look beter with little effort, so not even going to worry about that.
Like the guy and the walking animations. Kind of weird how theres a pixil by his groun when he stands left or right that looks a bit odd...
I like the battles to, nice and strait foreward. Maby some animations in future versions (you were probly planning that already).
Also, make the animation before a battle under 1 second... looks cool, but when your trying to level up, becomes annoying.
Great start to a game that can probly be great.
|
|
|
|
|
|
TokenHerbz
|
Posted: Sun Apr 16, 2006 12:38 pm Post subject: (No subject) |
|
|
yeah i figured that battle encounters would get that way, so if you look in Options in the menu, you can turn it off..
|
|
|
|
|
|
tupac
|
Posted: Sun Apr 16, 2006 9:48 pm Post subject: (No subject) |
|
|
wow, very nice! i luv the fights and the way the manu, and the way the whole game is set up. good job!
|
|
|
|
|
|
[Gandalf]
|
Posted: Mon Apr 17, 2006 10:36 pm Post subject: (No subject) |
|
|
That's quite a good RPG compared to what I expected and what I have seen others create. All very well put together, and you make it feel likes it's a real RPG with all the text dialogues, menus, tasks, speech, and all that. The collision detection works very well. Even the battles are quite well put together, though there are some problems which I will explain later.
Nevertheless, obviously there will be problems with your program. Your key input detection could definately use improvement. This is especially evident when you are entering buildings, if you don't press the key really quickly you will enter and leave the building multiple times. This could be solved by improving your input detection, or else by making the character spawn just outside of the entrance of the building. Another area where the input detection is problematic is in the menus (although not nearly as much). Also, when you are in a battle and you attack, it says "Character dealt 14 points damage" or something like that. The problem is, it says the monster had 20HP, only you killed it in 1 14 point hit! Note that this doesn't happen always, or even often, but it has happened... Possibly related to the input problem since I could be pressing the fight button more than once unintentionally. Oh, and one minor... inconvenience... "Here have this awesome knife"... "You recieved a stick." What's up with that? I've been ripped off.
Good job! Especially since I believe you took Cervantes' advice and used classes.
+bits
|
|
|
|
|
|
TokenHerbz
|
Posted: Tue Apr 18, 2006 4:39 pm Post subject: (No subject) |
|
|
Gandalf: That was moreso scripting error's, when i add'd more wepons:
Previously you got a knife, but then i make knife from wepon.1 to .2, so stick you got:
As for the buildings, hacker_dan gave my an awsome idea if useing the arrow keys to go threw, --> on a right door wont warp back when your on left still pressing -->... **didn't expalin that well eh?? but i get how**
As for the monster attacks, ill have to check the code, im not really sure..
maybe im not displaying wepon_damage + player_damage + bonus_damage, though i though so, So im left to belive its with the criticles hits...
Thanks for the feed back and bits Ill try to make a better one soon to come.
|
|
|
|
|
|
Clayton
|
Posted: Tue Apr 18, 2006 6:47 pm Post subject: (No subject) |
|
|
is this supposed to be some sort of ripoff or pokemon? (i mean come on), some kind of initial instructions or in game hints other than the help option in the menu would be beneficial, it took me a while to figure out what was going on, other than that not bad, though it could use some improvements
|
|
|
|
|
|
Delos
|
Posted: Tue Apr 18, 2006 11:19 pm Post subject: (No subject) |
|
|
SuperFreak82 wrote: is this supposed to be some sort of ripoff or pokemon?
Heh, the character does look a little like Satoshi, and the scene with the mother has a similar air. As for the lack of instructions - a lot is fairly self-evident, and this is just a sampling of more to come, so I wouldn't get to huffed up about it.
One comment to TokenHerbz though, would you possibly mind running your dialogue through a spell-checker and having it proof-read? It hurts my eyes and sensibilities to see things like "Your doing exelent..." (Should be "You're doing excellently", adverbs ought to match thier respective verbs)
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
TokenHerbz
|
Posted: Thu Apr 20, 2006 5:17 pm Post subject: (No subject) |
|
|
turing has a spell checker? how do i access it???
EDIT::::
Forgot to say, the lack of "instructions" was cause i wasn't ever going to post it on here... i kinda just did it for practice, and the next will be better... hopefully
|
|
|
|
|
|
Delos
|
Posted: Thu Apr 20, 2006 6:22 pm Post subject: (No subject) |
|
|
TokenHerbz wrote: turing has a spell checker? how do i access it???
I truly hope you were being sarcastic...
|
|
|
|
|
|
[Gandalf]
|
Posted: Thu Apr 20, 2006 8:04 pm Post subject: (No subject) |
|
|
TokenHerbz wrote: turing has a spell checker? how do i access it???
No. He means to run your text through a seperate spellchecker before putting it in your code.
*edit* Oops, I don't refresh the screen for very long before posting... Sorry, bad habit.
|
|
|
|
|
|
|
|