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 One of the 'better than average' Turing games ever made....
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xHoly-Divinity




PostPosted: Sat Apr 08, 2006 10:31 am   Post subject: One of the 'better than average' Turing games ever made....

Let me know what you guys think
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xHoly-Divinity




PostPosted: Sat Apr 08, 2006 10:36 am   Post subject: (No subject)

Hmm.. file is too big to attatch on compsci. Here is a link to the download from my site... it is a zip file.

www.angelfire.com/zine2/turing/AIRace_v.1.0.zip
Delos




PostPosted: Sat Apr 08, 2006 12:12 pm   Post subject: (No subject)

Huh. AngelFire does not allow hotlinking, directlinking, or worthwhile service in general. PM an admin if you need more upload space. I'm guessing this is something you've been working on for a while?
xHoly-Divinity




PostPosted: Sat Apr 08, 2006 4:48 pm   Post subject: (No subject)

Okay, I just removed the users manual, which was 600kb, should attatch now...
Andy




PostPosted: Sat Apr 08, 2006 4:59 pm   Post subject: (No subject)

while i do agree that it's a good attempt, but it's hardly close to the best turing game... ever heard of Evasive Maneuvers?
xHoly-Divinity




PostPosted: Sat Apr 08, 2006 5:04 pm   Post subject: (No subject)

yeah i know, lol... just an attention grabber Laughing
Delos




PostPosted: Sat Apr 08, 2006 5:42 pm   Post subject: (No subject)

So, how long did it take you to make this game? I find it a little odd that you choose to release it now, seeing as it was made in 2005... Confused

Graphics are rather shoddy, no use of View.Update at all effectively. Sounds were not too great either, they would loop over each other.
Some maps had glitches - non-traversable terrain where traversable terrain was drawn.

Not too sure what the point of it was though...to collect Gas? I liked that there was a Map Editor though. Made things a little more interesting.
Control wasn't too bad, functional and working.

Overall, this by no means deserves the title you gave it. It's good, yes. It's better than the average submission, yes. But it by no means in the realm of excellence (especially when it has things like EM to stack up against!)
Tony




PostPosted: Sat Apr 08, 2006 5:44 pm   Post subject: (No subject)

corrected the title Wink
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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Andy




PostPosted: Sat Apr 08, 2006 6:30 pm   Post subject: (No subject)

lol nice.. see, that's still an attention grabber, even without all the false advertisement
MysticVegeta




PostPosted: Sun Apr 09, 2006 11:22 am   Post subject: (No subject)

Why is it that we have to move only in grids? I mean, only 1 square like, why dont you make it look like we are moving smoothly like an animation or something. Otherwise, great game, definitely one of the better than average ones
jamonathin




PostPosted: Sun Apr 09, 2006 9:23 pm   Post subject: (No subject)

Yes, not a bad game, but you could have saved a lot of space in images if you got rid of the following images:
Quote:

1, 2, 3, 4, 5, 6, 7, 8, 9
AIRace
Credits
Easy
. . .
Options
Sound
Top 5

And simply used Font.Draw with RGB.

Your airplane and bullet images could of been changed with Pic.Mirror and/or Pic.Rotate. Even that background pic could be used with drawfillboxes - It's just a lot of unnessesary pictures. Good work on it tho.

(5.90 MB could of been reduced to be exact Wink)
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