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alikhan
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Posted: Sun May 15, 2005 7:07 pm Post subject: Chess, HAS AI NOW (3D) |
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for now its crude, about 4-5 hours of work including breaks, the graphics are simply text. plz lemme know if u find glitches. those of which i know is that king can be killed, he can walk into checks, and no castling and enpasnet
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![](http://compsci.ca/v3/pafiledb/images/icons/clip.gif) Download |
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ChessMaster.zip |
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11.29 KB |
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932 Time(s) |
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Hikaru79
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Posted: Sun May 15, 2005 7:21 pm Post subject: (No subject) |
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Here's a bug... if a pawn has the option of capturing a piece, you're allowing it to turn diagonally in the opposite direction. This is an improvement over the last version you sent me -- where you could capture diagonally if there was a piece in front of the pawn. But now, you've just gotta make sure the pawn is capturing in the same direction as the piece
Keep it up! A good start on your project ^_^
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alikhan
![](http://www.linuxmachos.org/trunk/images/avatars/gallery/Tux/tux-yoda_albantor_tux.png)
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Posted: Tue May 31, 2005 5:05 pm Post subject: (No subject) |
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updated. not much better, havent worked on it much, removed most bugs. the game still has no end, and no castling or enpassent
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alikhan
![](http://www.linuxmachos.org/trunk/images/avatars/gallery/Tux/tux-yoda_albantor_tux.png)
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Posted: Sun Jun 05, 2005 8:54 pm Post subject: (No subject) |
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now has AI. i would appreciate if people tested this out for me
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[Gandalf]
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Posted: Sun Jun 05, 2005 9:09 pm Post subject: (No subject) |
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Good job, its a start. I beat it quite fast, its not that good but it moves quick, which is important. It would be much easier to test with some graphics - shouldn't be too hard with what little I know of Java.
Which method do you use for the ai?
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alikhan
![](http://www.linuxmachos.org/trunk/images/avatars/gallery/Tux/tux-yoda_albantor_tux.png)
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Posted: Mon Jun 06, 2005 6:54 pm Post subject: (No subject) |
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oops sry, i sent the buggy one in. here try the new one i have updated it in the first post. details on the attachment cut of if u would care to know what my logic for the AI is just ask. and my AI is in the "AI" method. thats what its called
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xHoly-Divinity
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Posted: Tue Jan 17, 2006 6:41 pm Post subject: (No subject) |
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Not bad dude... something u might want to consider is adding like a blue border around the 'last move' sort of like in yahoo chess because it's hard to see where the computer moved especially because there's not graphics.
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Hikaru79
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Posted: Tue Jan 17, 2006 7:24 pm Post subject: (No subject) |
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He's taken the program a lot farther than what he posted here. It's now using Java3D to generate a pretty rotatable board. I'll ask him if I can post it here for you guys to see.
Oh, he got 100 on this as a final project
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alikhan
![](http://www.linuxmachos.org/trunk/images/avatars/gallery/Tux/tux-yoda_albantor_tux.png)
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Posted: Tue Jan 17, 2006 10:39 pm Post subject: (No subject) |
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i have posted it in the 2004/05 thread...thats the fully updates one check it out
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jacklarry
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Posted: Sat May 17, 2008 12:28 pm Post subject: RE:Chess, HAS AI NOW (3D) |
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it says exception in thread main. where is the main method? can u tell me what i can do to it
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Reality Check
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Posted: Sun May 18, 2008 3:05 pm Post subject: Re: Chess, HAS AI NOW (3D) |
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Not bad dude. Chess is pretty challenging, especially the AI. You should add a graphical element to it though just to make it a bit nicer. It wouldn't be hard to add images. The AI needs touch ups though. It feels too easy and your AI is set up with a "winning" attitude. It often disregards where my pieces are and what moves are best in that situation...but than I guess that is asking too much of you.
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