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rotations in openGL
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Tony
Posted:
Sat Jun 14, 2003 5:58 am
Post subject: rotations in openGL
I've been reading though tutorials on openGL and there's one thing I dont really get - rotations.
code:
glRotatef(g_RotateX, 0, 1.0f, 0);
I understand the parameters and all... But how does the program know which object to rotate? unless this rotates the camera
openGL soo confusing
Probly because I'm trying to load up and work with 3DSMAX objects instead of making simple once polygon by polygon...
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Tony
Posted:
Sat Jun 14, 2003 7:50 am
Post subject: (No subject)
nvm, I figured out all that glLoadIdentity(); deal
If anyone cares, here're my super cool rotating triangles
triangles.zip
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