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 Maze generator
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Prince




PostPosted: Wed Apr 09, 2003 10:17 pm   Post subject: (No subject)

the maze is nice but the one with raycasting is mad confusing (plus reminds me of an old game that used to included with Win95... either that or a screen saver, i cant remember)
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Asok




PostPosted: Wed Apr 09, 2003 10:22 pm   Post subject: (No subject)

u're thinking of the screen saver.
Martin




PostPosted: Thu Apr 10, 2003 7:07 pm   Post subject: (No subject)

I'm not against posting the maze code, gotta ask bugz first though.
nate




PostPosted: Fri Apr 11, 2003 6:37 pm   Post subject: (No subject)

Thanks, posting the code would really help me out

but i promise I wont copy or steal it.

-Nate
-------------------------------------------------------------------------------------
ALWAYS HONEST
Tony




PostPosted: Fri Apr 11, 2003 6:40 pm   Post subject: (No subject)

martin, I think you should write your own tutorial with turing examples for just 1 generation method. depth search I think Confused whatever's the easiest one. None of the fansy GUI stuff or raycasting Wink Just that simple function editing the maze.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Martin




PostPosted: Sat Apr 12, 2003 11:40 am   Post subject: (No subject)

The first one's easy...just go to http://www.mazeworks.com/mazegen/mazetut/index.htm

It's all done in pseudocode. As for the other methods of generation (the maze uses depth-first searching for solving the maze regardless of generation), just head over to www.mathworld.wolfram.com and search for Kruskal and Prim.
Martin




PostPosted: Fri Mar 26, 2004 3:43 am   Post subject: (No subject)

Digging through old files.

Bump.

Enjoy
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