Computer Science Canada Final Projects |
Author: | Martin [ Thu Apr 10, 2003 9:46 pm ] |
Post subject: | Final Projects |
It's that time of year again that most of us have final computer science projects coming up. Here's my goal: A collection of ideas and submissions. Please be careful posting source code as A) some teachers'll think that you copied and B) People steal code. Anyway, best of luck. |
Author: | Asok [ Thu Apr 10, 2003 11:45 pm ] |
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If you are handing work in I would reccomend you do NOT post the source code until either a) you get a mark for it, or b) it's after June Feel free to post standalone versions though. I say this only to protect the poster, I'm sure we'd all love to see the code |
Author: | Tony [ Fri Apr 11, 2003 8:24 am ] |
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it might be a good idea to post your standalones so that others can find bugs and give comments about your program. just dont make a new post for your every version. Ether update the file in previous post and reply to your own post with a new file. |
Author: | Martin [ Thu Jun 05, 2003 8:58 am ] |
Post subject: | |
Alright people, over the next week, I'm expecting people to post a lot of projects, as most computer science classes have a final project due within a week of now. Post them as source code or compiled (source will get you more bits.) Also, make the title of your post whatever the name of your game is. Please include a short description of features of your game, as well as play controls if they aren't outlined in the actual game. Obviously, .zip or .rar multiple files. Here's how I'm going to be giving out bits: Your game looks: Okay - 10 bits Good - 20 bits Excellent - 30 bits *DROOL* - 40 bits Your controls are: Crappy - 10 bits Average - 20 bits Simple but effective - 30 bits Complex and effective - 40 bits Gameplay: Ran it, looked at it, closed it - 20 bits Played it for a few minutes - 40 bits Played it for a while, I'll come back to this when I've got more time - 60 bits Still playing this. - 80 bits Complexity: I'm sure I've seen this before - 15 bits Kinda complicated, but by no means unique - 30 bits Some unique concepts - 45 bits I've never seen anything like this - 60 bits This only applies of you include source code. Uncommented, and messy - 10 bits Commented, messy - 20 bits Clean but uncommented - 30 bits Clean and well commented - 40 bits **Uncommented and poorly commented are the same thing As I'm sure you can see, that's A LOT of bits . This means that your game could get up to 260 bits!!!! I, or another mod will comment on your game and give you the bits. If you fix up anything that we criticized on and resubmit, you've got the chance to have us re-evaluate your program and award even more bits, although be sure to make note that you resubmitted so that we know. I realize that not everyone will be making a game for their final project, I will adapt these rules for your game on a per-project basis. Keep in mind to make your program's features apparent, because if I can't find it, I can't mark you on it. Also keep in mind that, just by participating, you are guarenteed at least 55 bits, unless it's dead obvious that you put no effort into the game. NOTE: Please flag all games that you want to be evaluated with the tag [FP], so for example if the game that you are submitting is pong, it would be titled [FP] Pong. Thanks |
Author: | Martin [ Thu Jun 05, 2003 8:59 am ] |
Post subject: | |
Oh, and there MIGHT be an award for the best project.... |
Author: | PaddyLong [ Thu Jun 05, 2003 3:29 pm ] |
Post subject: | |
a shame we didn't really have a final project this year (and I had comp science first semester this year too) :/ can I post a few of my ones from past years |
Author: | Asok [ Thu Jun 05, 2003 4:52 pm ] |
Post subject: | |
Darkness wrote: Your controls are: Crappy - 10 bits Average - 20 bits Simple but effective - 30 bits Complex and effective - 40 bits Shouldn't simple and effective be worth more than complex and effective? simple would be WASD or Arrow keys, complex would be like having to search for keys. It makes more sence to award a better keyboard layout. |
Author: | Tony [ Thu Jun 05, 2003 5:13 pm ] |
Post subject: | |
what I think he means by complex is having more then WASD keys... like in mechWarrior where you got a 40 key controls Though its still easy to control once you get the hang of it, so it would be awarded "compex and effective". |
Author: | Martin [ Thu Jun 05, 2003 8:48 pm ] |
Post subject: | |
Basically what I was trying to say was this: If your controls are just the arrow keys and maybe a few other keys, well placed and well thought out, then you get 30 bits. If you go a step further and allow for more inputs, but the inputs make sense, are well placed and are easy to use, you will get the full 40 bits. |
Author: | Mephi [ Thu Jun 05, 2003 10:00 pm ] |
Post subject: | |
wut if our project wuz due a long time ago, and since then weve expanded on it...would it count as a project r just a regular submission? |
Author: | Tony [ Thu Jun 05, 2003 10:14 pm ] |
Post subject: | |
oh great... now Darkness made things all complicated... |
Author: | Martin [ Thu Jun 05, 2003 10:44 pm ] |
Post subject: | |
It doesn't have to be a final project, just has to be a big program, so if you want to, you can submit old projects yes, just so long as they aren't posted on this site. |
Author: | Martin [ Fri Jun 06, 2003 1:49 pm ] |
Post subject: | |
The deadline for this is going to be Friday, June 13. PM me if you have a project that you would like to submit that is due at a later date. |
Author: | bugzpodder [ Fri Jun 06, 2003 4:10 pm ] |
Post subject: | |
where the hell are you, darkness? you are missing out in school!! |
Author: | Martin [ Sat Jun 07, 2003 11:55 am ] |
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School? Like review and Mr. Romien's Un-math? Hah! |
Author: | Andy [ Sat Jun 07, 2003 2:20 pm ] |
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darkness, if white catches u skipping, he'll skin you remember national skip out day? |
Author: | Martin [ Sat Jun 07, 2003 7:45 pm ] |
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Skipping? I was...uhhh...sick. |
Author: | Martin [ Mon Jun 09, 2003 9:52 pm ] |
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Sorry I haven't been evaluating projects, I just haven't had time. Don't give up, I'll get back to it by the weekend hopefully. By the way, if any other mods want to evaluate, be my guest! |
Author: | Ravage [ Tue Jun 10, 2003 12:07 pm ] |
Post subject: | |
Well we're just doing some cheap version of hangman but I'm gonna submit |
Author: | DarkHelmet [ Tue Jun 10, 2003 4:53 pm ] |
Post subject: | |
i'm gonna post my final project from last semester soon. i just need to fix a couple small things first. |
Author: | Andy [ Tue Jun 10, 2003 5:06 pm ] |
Post subject: | |
darkhelmet, you can't prove 2=1, ur dividing by 0 |
Author: | Tony [ Tue Jun 10, 2003 8:06 pm ] |
Post subject: | |
dodge, give him a break... we're already discussing this in another topic... called "problems with collisions" or something btw, I think DarkHelmet was the first one to post that whole equation, not me. |
Author: | Martin [ Tue Jun 10, 2003 11:14 pm ] |
Post subject: | |
On the ti 83+'s you can prove that 0 = 6. I'll find the proof somewhere and post it. It's a problem with imaginary numbers... |
Author: | Martin [ Tue Jun 10, 2003 11:14 pm ] |
Post subject: | |
Which I guess would be the same as proving that 1=2 |
Author: | Andy [ Wed Jun 11, 2003 3:31 pm ] |
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darkness, the ti 83 + is very screwed up and is very slow, it took me a whole day to get to the millions by adding one in a loop |
Author: | SilverSprite [ Sat Jun 14, 2003 2:21 pm ] |
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dodge tomahawk has NO life. your the only one i know who would even try to do that.. just kidding cuz |
Author: | Andy [ Sat Jun 14, 2003 4:04 pm ] |
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shut silversprite, i was bored ok? robotics theory is boring |
Author: | Papageorgeo [ Mon Sep 08, 2003 10:34 pm ] |
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I'm trying to post my project from last semester but it keeps timing out when I try to do it. |
Author: | Dan [ Tue Sep 09, 2003 9:08 pm ] |
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dodge_tomahawk wrote: darkness, the ti 83 + is very screwed up and is very slow, it took me a whole day to get to the millions by adding one in a loop
try the TI-89 it's CPU is atleast 2 times faster, the screen has way better rez and it has a GUI OS wich is realy cool. i got myself one for some grade 12 math clases, it realy helps with some hw and b/c of the better rez it can play some cool games. i got a 3d shouter on it and some other cool stuff. |
Author: | PaddyLong [ Wed Sep 10, 2003 11:32 am ] |
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I have a TI-10000X7 it owns all other graph0r calgulatros |
Author: | krishon [ Wed Sep 10, 2003 5:28 pm ] |
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ye the ti 89 is better than the 83...much better games....all bout the games |
Author: | shorthair [ Wed Dec 17, 2003 11:00 pm ] |
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Finals ARE COMIN UP |
Author: | poly [ Sun Apr 11, 2004 11:13 am ] |
Post subject: | |
Yes they are....and well I cant make up my damn mind on what kind of game I want to do. I'd like to make a pretty big game, but I am starting to get sick of coding and could careless for it....but than i dont want to make a simple small game cause id get bored of it easily....argh I cant decide |
Author: | Paul [ Sun Apr 11, 2004 12:10 pm ] |
Post subject: | |
ppl in my class think making a red circle move and bouce around is pretty cool... like "wow! that is soooo cool!" (The teacher gave them the code to do it) so I don't think my teacher is expecting much from us. |
Author: | TheFreshPrince [ Thu Apr 29, 2004 1:45 pm ] |
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only a red circle move?!?! we already had to make 3 things move and bounce just for an assignment! |
Author: | jonos [ Thu May 20, 2004 7:20 pm ] |
Post subject: | |
Yeah, well my class just got to learning arrays. This means that I had to go and learn things like getch(), strint, intstr, and all that stupid stuff by myself. Not to mention functions and procedures. Our final project was a quiz with 10 or something questions. Now do you feel stupid? |
Author: | joman [ Mon May 24, 2004 6:47 am ] |
Post subject: | |
Asok wrote: Darkness wrote: Your controls are: Crappy - 10 bits Average - 20 bits Simple but effective - 30 bits Complex and effective - 40 bits Shouldn't simple and effective be worth more than complex and effective? simple would be WASD or Arrow keys, complex would be like having to search for keys. It makes more sence to award a better keyboard layout. wow really because i dont give a sh*t there is something iv wanted to say to u guys for a long time u guys have no lives. go outside what r u afraid of... wait wait let me guess the sun will hit my skin at a 45 degree angle causeing a sunburn on my arm exactualy 4.32 cm long. i am very ashamed of u and everyone who postes on this message board u people should go outside go do something else with your time then site in front of your computer a and talk about programming u people make me sick... i get enough of computer programming during the day at school i think i get too much. and i cant stand it let alone read what u people talk about on these messsage boards. i feel like gaging over each and evryone of u. |
Author: | omni [ Mon May 24, 2004 8:23 am ] |
Post subject: | |
well then what do u do with your spare time @$$hole? How can you stereotype that every programmer is just a pale skined nerd, mofugger? |
Author: | Mazer [ Mon May 24, 2004 8:37 am ] |
Post subject: | |
joman wrote: wow really because i dont give a sh*t
Well, nubcake, you obviously do if you actually bothered to reply to this topic. Here's me with my hand on my forehead making an 'L'. joman wrote: there is something iv wanted to say to u guys for a long time u guys have no lives. go outside what r u afraid of... wait wait let me guess the sun will hit my skin at a 45 degree angle causeing a sunburn on my arm exactualy 4.32 cm long.
No man, it's all about the SARS. joman wrote: i am very ashamed of u and everyone who postes on this message board u people should go outside go do something else with your time then site in front of your computer a and talk about programming u people make me sick... i get enough of computer programming during the day at school i think i get too much.
Well... Obi-wan Kenobi wrote: Who is more foolish? The fool, or the fool that follows?
We are, for the most part, big geeks. You are, officially, uber-l4m3 for coming here to read the posts and then bitch about what we do. joman wrote: i feel like gaging over each and evryone of u.
Well, I feel like teaching you to spell just so I can figure out what the hell you're talking about. Just curious, did you ever consider what things would be like if nobody took an interest in computer science? You wouldn't be able to come here and bitch about us geeks. You wouldn't be able to sign onto MSN Messenger and whine about our geeky exploits to your homosexual friends. You wouldn't be able to turn on your computer. I guess you'd be forced to go outside and get that sunburn. Oh no, what now?! |
Author: | Andy [ Mon May 24, 2004 10:08 am ] |
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dats some whoop@ss pwnage rite there... gj mazer |
Author: | MyPistolsIn3D [ Sat May 29, 2004 9:49 am ] |
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Hmmm, I wonder where he'll be in 15 years when everyone on this website is making the big bucks in the programming world. He'll prob be serving us at McDonalds on our lunch break.... |
Author: | Paul [ Sat May 29, 2004 12:47 pm ] |
Post subject: | |
lol, "big bucks" in the "programming world" |
Author: | Fonzie [ Thu Jan 20, 2005 9:55 pm ] |
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I actually have the opposite opinion of the uber lame joman. I respect the "nerds" on this site that have such an incredible understanding of something. Not only that, but they are incredibly lucky that they can get a job in a field that they enjoy. You call them lame joman, I fucking WISH I was as awesome as these guys. |
Author: | zomg [ Thu Jan 20, 2005 9:57 pm ] |
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lol the post u are replying to happened last spring |
Author: | Fonzie [ Thu Jan 20, 2005 10:03 pm ] |
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hey man, I got jet lag....yah....jet lag....that'll explain it. |
Author: | Andy [ Fri Jan 21, 2005 7:51 am ] |
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for a whole 7 months? |
Author: | Flikerator [ Sat Jan 29, 2005 3:11 pm ] |
Post subject: | |
This isnt the BEST of my final project because its at school. This is the last one I could transfer. Its not as good but I still like it. I suggest NOT using obstacles, but they do look neat. Obstacles were just for marks. Lots of stuff I wanted to add but teacher is messed and won't allow some of it. Notes: I don't have music file so only play Mus1. I have 10 dif Mus at school. Ball can ge stuck behind paddle, its supposed to happen so be carful THIS ONLY works if you have a SLOW computer. I play it at home and the ball moves really fast. If you put a delay the ball moves slowly and the ai moves at the same speed. |
Author: | person [ Tue Feb 01, 2005 4:00 pm ] |
Post subject: | |
Quote: a = x a² = ax a² - x² = ax - x² (a + x) (a - x) = x(a - x) a + x = x x + x = x 2x = x 2x / x = x/x 2 = 1 i know this was posted like 2 years ago, and the mods probably also figured out that it was wrong..but..... a^2 - x^2 = ax - x^2 = 0 (a + x) (a - x) = x(a - x) = 0 a + x = x = 0 x + x = x = 0 2x = x = 0 since 2x = x = 0 then x must = 0 thus this equation is incorrect EDIT: or the fact the a-x=x-x=0 and that var*0=0 |
Author: | RaPsCaLLioN [ Wed Feb 02, 2005 10:27 pm ] |
Post subject: | |
Quote: since 2x = x = 0
then x must = 0 thus this equation is incorrect EDIT: or the fact the a-x=x-x=0 and that var*0=0 Wow this is old stuff.. Actually the issue is in this step: Quote: a² - x² = ax - x²
(a + x) (a - x) = x(a - x) To achive this step you have to divide each side by 'a-x'. Now if we already know that a=x then a-x=0. SO if we divide each side by 'a-x' we're dividing by 0. And I'm sure we've all gotten errors in Turing and Windows about div by 0. Anything div 0 is an undefined amount and can be argued to be infinity but .. it just makes things bonkers. And how is this related to this topic? Shouldn't this be locked? |
Author: | cycro1234 [ Wed Feb 02, 2005 10:59 pm ] |
Post subject: | |
Sooo random |
Author: | _ [ Wed Mar 09, 2005 3:52 pm ] |
Post subject: | |
Robbit, wat's wrong with being random? UR random.... hey, the pong is pretty cool.... more creativity would help...like this psychopong on http://www.ertdfgcvb.ch/... that's pretty cool, but harder to make... ...also, check out some of the other games there, just for fun... but yeah... god i'm rily gonna screw up my fianl project, once i get it... |
Author: | ssr [ Sun Mar 13, 2005 9:56 pm ] |
Post subject: | |
nothign''s wrong with being random random random random random random random random random random random random random random random random I liek teh Pong u knwo we might not even have a final project I asked my teacher abotu it and he's like duh, I dont know what do u want I said I wanted to do a game (even a simple one like Pong) he's like we'll see may be its too hard!! |
Author: | Token [ Sun Mar 13, 2005 10:54 pm ] |
Post subject: | |
wow this was an old post lmao, and yah to that flamer, he must have been pretty pissed to go and sign up for an account just to try and get acrost the stereotipical message he wanted to portrey to us wow i used a lot of big words there, and most of them arent spelled right... oh well, and yes nothings wrong with being random... PORK CHOP SANDWICHES!@#!@!@#!@#, anyone who has any clue what i'm talking about, GIJoe rocks! lmao |
Author: | illu45 [ Mon Mar 14, 2005 10:05 am ] |
Post subject: | |
I'll post mine at the end of the semester (when I finish it )... Though I think its a great idea to send it in and get people to play with it and make sre there are no bugs. |
Author: | gohan [ Tue May 10, 2005 11:19 am ] |
Post subject: | |
I kno this was a long time ago, but i'm scratching my head and wondering what the bits are for.. someone be nice and tell me...lol...and how do i get a pic under my name like most of u guys have....yea i kno...totally off topic and way off on the date..but hey whatcha gonna doo!!! |
Author: | jamonathin [ Tue May 10, 2005 11:24 am ] |
Post subject: | |
http://www.compsci.ca/v2/viewtopic.php?t=3974 - bits The picture has to be from a website. You simply fidn an image, right click it, look at its properties, and copy it's url to your profile. such as this http://www.compsci.ca/v2/images/smiles/icon_surprised.gif Quote: but hey whatcha gonna doo!!!
There's plenty the mods can do. |
Author: | Aziz [ Sun Jun 19, 2005 9:54 pm ] |
Post subject: | |
joman wrote: Asok wrote: Darkness wrote: Your controls are: Crappy - 10 bits Average - 20 bits Simple but effective - 30 bits Complex and effective - 40 bits Shouldn't simple and effective be worth more than complex and effective? simple would be WASD or Arrow keys, complex would be like having to search for keys. It makes more sence to award a better keyboard layout. wow really because i dont give a sh*t there is something iv wanted to say to u guys for a long time u guys have no lives. go outside what r u afraid of... wait wait let me guess the sun will hit my skin at a 45 degree angle causeing a sunburn on my arm exactualy 4.32 cm long. i am very ashamed of u and everyone who postes on this message board u people should go outside go do something else with your time then site in front of your computer a and talk about programming u people make me sick... i get enough of computer programming during the day at school i think i get too much. and i cant stand it let alone read what u people talk about on these messsage boards. i feel like gaging over each and evryone of u. You know guys, he's right, maybe we have no lives. But um, who's the one coming to the forums where the group of people with no lives are and make fun of them. He's ashamed. aww dat wittle poor muffin. Why am I talking about him now? He's not even going to be here again! I need sleep |
Author: | ZeroPaladn [ Mon Jun 20, 2005 9:23 am ] |
Post subject: | |
uh, wasnt this a topic where you can post your summative projects??? lolz. this is the one my teacher forced us to do, i wasnt even allowwed to do anything else. EDIT I agree with you aziz. And to whoever started flaming just about everyone on this site, we do other things with our lives. Hell, when im not on my computer im usually out with my friends or getting drunk at some all nighter party. So before you start telling us off, close your mouth, and sew it up. |
Author: | Aziz [ Mon Jun 27, 2005 10:20 am ] |
Post subject: | |
Recommender that I enter this: My Battleship game Done for end of the year project, anything we wanted, but had to be educational of some sort :S So here it is: Battleship: General Aziz [eer: this link, quota reached or something?] http://www.compsci.ca/v2/viewtopic.php?t=9281 |
Author: | Dartans [ Tue May 23, 2006 10:09 am ] |
Post subject: | |
joman wrote: Asok wrote: Darkness wrote: Your controls are: Crappy - 10 bits Average - 20 bits Simple but effective - 30 bits Complex and effective - 40 bits Shouldn't simple and effective be worth more than complex and effective? simple would be WASD or Arrow keys, complex would be like having to search for keys. It makes more sence to award a better keyboard layout. wow really because i dont give a sh*t there is something iv wanted to say to u guys for a long time u guys have no lives. go outside what r u afraid of... wait wait let me guess the sun will hit my skin at a 45 degree angle causeing a sunburn on my arm exactualy 4.32 cm long. i am very ashamed of u and everyone who postes on this message board u people should go outside go do something else with your time then site in front of your computer a and talk about programming u people make me sick... i get enough of computer programming during the day at school i think i get too much. and i cant stand it let alone read what u people talk about on these messsage boards. i feel like gaging over each and evryone of u. ^ || myspace user |
Author: | Cervantes [ Tue May 23, 2006 3:29 pm ] |
Post subject: | |
As stupid as joman's comment was, this is an 11 month old thread. But it's a sticky, and you're new here, so I won't eat your soul. *cough* Be sure to read [The Rules] Welcome to the site, Dartans. |
Author: | Nick [ Sun Aug 12, 2007 3:57 am ] |
Post subject: | Re: Final Projects |
My game is an RPG called The Gauntlet... its about 2 (later find out 3) men who escape from a colissiuem and find out the law is after them... although not quite finished the controls are... map: arrow keys- move enter - enter menu menu (battle and non battle) mouse-enter submenus scenes any key (homer- wheres the any key?) - move foward in scene battle same as menu have fun and enjoy... also be amused |
Author: | AtoZ [ Thu Oct 15, 2009 4:49 am ] |
Post subject: | Re: Final Projects |
Quote: As I'm sure you can see, that's A LOT of bits . This means that your game could get up to 260 bits!!!!
So how long does it take to judge a game? http://compsci.ca/v3/viewtopic.php?t=18309 http://compsci.ca/v3/viewtopic.php?t=18798 The top link is the code released, and the bottom is the 1st copy of the original game ever posted. It has been updated several times so try for the newest version. |
Author: | Cezna [ Fri Jun 04, 2010 2:42 pm ] |
Post subject: | Re: Final Projects |
I have a project that I might post here after I've handed it in (so my teacher doesn't see it and think I got it from here), which will be in maybe a week. But is this too old to post to? Last post was October 2009, but it's sticky.... wouldn't someone have taken it down if it was done? Anyway, if no one answers, I'll probably just post it here anyway, but if anyone out there is reading this, please inform me on the rules so I don't have to ask a similarly nubby question in the future. |
Author: | Insectoid [ Fri Jun 04, 2010 4:20 pm ] |
Post subject: | RE:Final Projects |
This thread is stale. Nobody has updated it in a long, long time. I don't think it's really worth your time to post here, your projects will receive more attention in their own thread in Turing Submissions. |
Author: | Conrad13 [ Sat Jan 14, 2012 11:39 am ] | ||
Post subject: | Re: Final Projects | ||
Okay so here it is my Helicopter game, you should adjust the delays to your computers graphics card capabilities however, I tried to make this as well as I could, I am not a master at using turing so this was quite the challenge for me and so no harsh criticism please. Enjoy Regards to Aange10 and Alex C. for greatly contributing to my game!!
|
Author: | mirhagk [ Sat Jan 14, 2012 12:32 pm ] |
Post subject: | RE:Final Projects |
It's a pretty good project, good job. Only suggestion I have is to look into Time.DelaySinceLast() as that will help with different computers going at different speeds. |
Author: | Raknarg [ Sat Jan 14, 2012 2:55 pm ] |
Post subject: | RE:Final Projects |
One thing I would do is include realistic gravity. What you have is your y value changing by a linear amount. Lets say 5 or something. Instead of saying its 5 if you go up and -5 if you go down, you should say the value that is changing y should increase by 0.1 when going up and decrease by 0.1 when going down. That way instead if moving in zigzags, it'll move in curves, which is more realistic. |
Author: | Beastinonyou [ Sat Jan 14, 2012 9:29 pm ] |
Post subject: | Re: Final Projects |
On a side note, you should've posted this in a new thread in the Submissions... This thread is quite old if you look at the dates =P |
Author: | schliefenmeister [ Wed Jun 08, 2016 10:06 am ] |
Post subject: | Re: Final Projects |
I have made a simple (ish) Turing game of hangman. Suggestions and criticism would be greatly appreciated. |
Author: | 5c0r910n [ Tue Jan 17, 2017 2:21 pm ] |
Post subject: | RE:Final Projects |
kinda depressing nobody posted anything here... |