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 Frequency Turing
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DJ




PostPosted: Fri May 23, 2003 11:24 pm   Post subject: Frequency Turing

Here comes the whole thing... look out...


Game+Songs+Sounds.zip
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DJ




PostPosted: Fri May 23, 2003 11:26 pm   Post subject: About that...

no guarantees on song/beat syncronization!
it was fine on my comp and a few others, but some were way off
Catalyst




PostPosted: Fri May 23, 2003 11:31 pm   Post subject: (No subject)

i have no idea what is going but it looks and sounds great Very Happy
Tony




PostPosted: Fri May 23, 2003 11:37 pm   Post subject: (No subject)

heh, I figured out the controls... you use arrow keys (left, up, right) to pick one of 3 columns to "capture" falling balls...

Kind of like DDR actually, really cool.

The only thing I'd like to see improved (other then "play agian" question) is longer levels...

+20Bits

Btw, we got some code to graph frequencies (writen by me, modified to perfection by Catalyst) around here somewhere (probly in source code area) if that could be of any use? Would probably make a nice background animation Very Happy
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
JSBN




PostPosted: Sat May 24, 2003 8:11 am   Post subject: (No subject)

looks and sounds cool, too bad i suck at it...
Tony




PostPosted: Sat May 24, 2003 1:13 pm   Post subject: (No subject)

heh, I think I got 95% accuracy there Very Happy

JSBN - make your custom song made of up 20 identical notes, then just hold that button and get 100% accuracy Laughing
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
DJ




PostPosted: Sat May 24, 2003 3:08 pm   Post subject: the game

how is the beat syncro working on all ur comps?
yeah forgot controls, and play again... too straightforward

background animation frequencies? amazing! would go great with game.
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