starting a driving game
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Saad85
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Posted: Sat Dec 10, 2005 3:49 pm Post subject: starting a driving game |
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i just started this game a couple hours ago. in my opinion, its okay but i had to make the map super crappy quality to make it faster, and its still pretty slow. if anyone has a more efficient way to do it, plz tell me.
i've yet to implement collision.
Description: |
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1.0.zip |
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313.08 KB |
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300 Time(s) |
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Sponsor Sponsor
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Shyfire
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Posted: Sat Dec 10, 2005 6:21 pm Post subject: (No subject) |
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that is pretty good do u mind if i use ur track for my racing game?
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Paul
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Posted: Sat Dec 10, 2005 7:18 pm Post subject: (No subject) |
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I like the looks of it.
The only thing I noticed is it seems I'm always powersliding.
I think its due to the velocity decay value you set. I think that the car sliding 4 car lengths sideways is not very realistic, I don't know if thats your intent or not.
The game ran a bit slow on my 550 mHz, but otherwise it looked good.
A suggestion is, you can change decay values on different road surfaces, once you get everything else working
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Saad85
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Posted: Sun Dec 11, 2005 1:27 am Post subject: (No subject) |
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i wouldnt mind in the least if you used my track. if you want to make your own, try downloading a couple of these images and using parts of them(i just googled map sprites)
also, i had planned to make it decay slower if the car was going sideways but i haven't figured out how to yet, and haven't had any time to ponder it.
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Shyfire
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Posted: Sun Dec 11, 2005 2:04 am Post subject: (No subject) |
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thanks alot i really needed a track and im to lazy to build my own right now
thanks +10 bits
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DIIST
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Saad85
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Posted: Mon Dec 12, 2005 7:33 pm Post subject: (No subject) |
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k, i've decided to give up on this game. i just dont have the time lately, too busy. maybe i'll try again in a while but for now, if any1 wants anything (code/pictures) its yours.
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