Programming C, C++, Java, PHP, Ruby, Turing, VB
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 Bubble Trouble
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jamonathin




PostPosted: Mon Jun 06, 2005 8:12 pm   Post subject: Bubble Trouble

Most of you have probabily heard of this game from here, and thats where I first saw it. It was fun, addicting, and I tried to re-create it in Turing. Its not complete so far, I'm just posting it to see if there are any glitches in the program yet, so I dont carry on without noticing them.

Only the 1 and 2 Player menu items work properly.

Player 1 Controls: Left/Right Arrow Keys move, Up Arrow key Shoots.
Player 2 Controls: 'A'/ 'D' move, 'W' shoots.

You have unlmiited lives right now because some of the levels are tricky.

Anyways, here she is.
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GlobeTrotter




PostPosted: Mon Jun 06, 2005 8:38 pm   Post subject: (No subject)

If you manage to bounce the bubbles high enough so that they go above the screen, they disappear. That's the only glitch I could find.
jamonathin




PostPosted: Mon Jun 06, 2005 9:03 pm   Post subject: (No subject)

Those are spikes, they're supposed to pop the bubbles. They're not very big spikes, but OH MAN ARE THEY THERE!!!11 . . . <cough>
MysticVegeta




PostPosted: Fri Jun 10, 2005 9:19 pm   Post subject: (No subject)

wow man pretty good game! Wish i could create something like tha...
AsianSensation




PostPosted: Fri Jun 10, 2005 9:26 pm   Post subject: (No subject)

pretty cool. The only thing I had to complain was it ran too fast on my computer, and the control menu didn't work for me.

So if you add some frame rate control, it'd be very good.

still, good job. +25 bits
jamonathin




PostPosted: Fri Jun 10, 2005 9:44 pm   Post subject: (No subject)

Yeah all i had done was the one and two player. I have . . 11? levels in it, and I think thats enough for now. I can barely make it there without losing all my lives. Ill put a delay adjuster in the control panel, for speed. Thanks for the inputs. Wink
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