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 C++ debugger
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Martin




PostPosted: Sun Mar 20, 2005 9:48 am   Post subject: C++ debugger

At work I was checking out NuMega, and I think it's an absolutely brilliant tool. Damn STL memory leaks...

Unfortunately, it costs over $1000 US, and I can't..err...find it anywhere else.

Does anyone know of any other good debuggers? I'm set for linux, but I've been doing some DirectX development lately in Windows.
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rizzix




PostPosted: Sun Mar 20, 2005 9:58 am   Post subject: (No subject)

gdb? Laughing
md




PostPosted: Sun Mar 20, 2005 12:45 pm   Post subject: (No subject)

The build in debugger of msvc is great, although that would force you to use msvc on windows...
wtd




PostPosted: Sun Mar 20, 2005 1:08 pm   Post subject: (No subject)

How are you abusing the STL that you're getting memory leaks?

This sounds like less a problem with the STL than your understanding of it. Post your problems and maybe I can help you understand them a bit better. People are the most valuable debuggers.
Martin




PostPosted: Sun Mar 20, 2005 10:41 pm   Post subject: (No subject)

The problem's with STL, not me.

Using C though. It's because they use strdup a lot, and don't free up the memory afterwards. I thought it was kinda funny. I'll post some stuff tomorrow.
wtd




PostPosted: Mon Mar 21, 2005 2:14 am   Post subject: (No subject)

martin wrote:
Using C though.


When C++ is available? There's your problem.
Martin




PostPosted: Mon Mar 21, 2005 9:55 pm   Post subject: (No subject)

Not my problem.

The government's problem.

C is alright. It's fast.
md




PostPosted: Mon Mar 21, 2005 10:34 pm   Post subject: (No subject)

Despite all the fud; c and c++ are actually just as fast (with a few exceptions). so speed isn't a reason at all
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rizzix




PostPosted: Mon Mar 21, 2005 11:50 pm   Post subject: (No subject)

actually for realtime apps (which i doubt martin is debugging) C's speed over c++ and other bulky langs (yea the bulky ones are harder to optimize) is quite significant.
Martin




PostPosted: Tue Mar 22, 2005 8:05 am   Post subject: (No subject)

No, not a real time app. I'm trying to get it there. No luck yet, it's an insane amount of data that I have to crunch.
wtd




PostPosted: Tue Mar 22, 2005 1:08 pm   Post subject: (No subject)

martin wrote:
C is alright. It's fast.


Except for the lack of sane (and safe) libraries for wild, eccentric things like strings.
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