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 mortal combat game...
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Homer_simpson




PostPosted: Sun May 04, 2003 10:57 pm   Post subject: mortal combat game...

k here's the code
Use p and k to punch and kick
I'm going to make a 2d combat game for now i'm working on the body of the program later on i will make addons and texture it using jpegs.
Any suggestions or cooperations are welcome.... =)



mortal combat.t
 Description:

Download
 Filename:  mortal combat.t
 Filesize:  4.98 KB
 Downloaded:  697 Time(s)

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Homer_simpson




PostPosted: Sun May 04, 2003 10:59 pm   Post subject: (No subject)

*thinks*
Do u think it's worth the time ??!!
it took me almosy an hour and a half to mae the code above... =/
Asok




PostPosted: Mon May 05, 2003 11:49 am   Post subject: (No subject)

Nice, I look forward to seeing the game!

but where are the FIREBALLS!

Very Happy
Tony




PostPosted: Mon May 05, 2003 11:53 am   Post subject: (No subject)

grr... Evil or Very Mad plz submit code as attached text file (better yet, *.t)
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
JSBN




PostPosted: Mon May 05, 2003 11:57 am   Post subject: (No subject)

Yaowza! it is looking good, cant wait to try it on my comp at home instead of this laggy pice of crap at school...
Can't wait to see the final product Laughing
Homer_simpson




PostPosted: Mon May 05, 2003 3:46 pm   Post subject: (No subject)

Sorry tony =(
forgot about the bandwith problem Embarassed
Ravage




PostPosted: Mon May 05, 2003 7:19 pm   Post subject: (No subject)

Wheres the code?
Homer_simpson




PostPosted: Mon May 05, 2003 7:53 pm   Post subject: (No subject)

download the ttachment tony doesn't want people to put the code in their posts cuz of bandwidth problems =/, so u'll just havto download the post...
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PostPosted: Mon May 05, 2003 9:15 pm   Post subject: (No subject)

wow. Shocked
that's all i have to say.
Tony




PostPosted: Mon May 05, 2003 10:09 pm   Post subject: (No subject)

now that I actually got to view the program, I got one little sujestion - get rid of input buffer. Or rether when reading from it, read the very last input. Because otherwise I can keep hitting punch key really fast for a whille while, then go get a drink while the guy keeps on punching for the next minute or so.

Basically while reading input, just skip through all of it till its clear, then execute the last valid command send.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Homer_simpson




PostPosted: Mon May 05, 2003 10:19 pm   Post subject: (No subject)

Fixed the bug tony it just needed a few more lines... =)
download the new attachment



organized.t
 Description:

Download
 Filename:  organized.t
 Filesize:  4.86 KB
 Downloaded:  386 Time(s)

Tony




PostPosted: Mon May 05, 2003 10:44 pm   Post subject: (No subject)

well now it just gous to the next move before even finishing it.

I'm gonna fake a punch and while you press defent against a punch, I quickly kick you in your nuts instead Twisted Evil

well since kicking is much slower, I'll probably end up faking a kick and punching you instead, but you get the idea. Controls are still buggy.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Lone]2




PostPosted: Wed May 07, 2003 4:27 pm   Post subject: (No subject)

the guy has no neck!!! Laughing
other than that its ok....
but.........
when u press p like continously and stop....
the guy will keep on punching until the amount of punches r equal to the amount of p
maybe u shud make it so that when the animation is punching.. the user inputs does nothing
Homer_simpson




PostPosted: Wed May 07, 2003 6:01 pm   Post subject: (No subject)

have you tried the second attachment..... Rolling Eyes
Lone]2




PostPosted: Wed May 07, 2003 6:32 pm   Post subject: (No subject)

oops......
didn't see the 2nd one Embarassed
heheh........
ooooouuuuuu looks great....
keep up good work man! Wink
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