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 Basic windows graphics.
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1337_brad




PostPosted: Sat Feb 05, 2005 7:38 pm   Post subject: Basic windows graphics.

Hi, basically I just want to be able to use a window, and some simple fonts rather than making a DOS program, what graphics language would anyone suggest? D: (the simpler the better)
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Andy




PostPosted: Mon Feb 07, 2005 8:10 am   Post subject: (No subject)

why do u need to do graphics? get familiar with console first before moving on
OMouse




PostPosted: Wed Apr 06, 2005 6:16 pm   Post subject: (No subject)

There are no "graphics languages" and the reply that you posted doesn't help, Andy.

I agree with the suggestion to do console stuff first, but here's a brief list of GUI programs.

First of all you can use the Visual C++ MFC Windows stuff. That's the stuff where you set up a while loop to check the Window Message Stack. Google for that.

Then there's the favourite of a lot of people, GTK. It's a little difficult to use though. It's been used for GIMP and FreeCiv.

The simplest one, and a great cross-platform one, is FLTK. Don't let the website fool you. This GUI system comes with a GUI editor, FLUID, and is close to Visual Basic, though it is for C/C++. The editor allows you to create all of the necessary function calls and labels within it so all you have to worry about is creating the functions.

Hope that helps,
OMouse[/b]
wtd




PostPosted: Wed Apr 06, 2005 6:21 pm   Post subject: (No subject)

OMouse wrote:
Then there's the favourite of a lot of people, GTK. It's a little difficult to use though. It's been used for GIMP and FreeCiv.


Ad many many other things. Check out any *nix with a Gnome desktop for instance. It's pretty much all GTK apps.

Further, GTK needn't be difficult to use. GTK# in combination with Mono makes it quite easy to rapidly build GUI apps.

Also popular is using a language like Ruby or Python to write GTK apps. Python especially is being used all over the place now for this purpose.
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