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yetiboy
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Posted: Tue Jun 01, 2010 8:40 am Post subject: Re: Turing for Dummies #1 --> How to do texts |
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Is there a way to change the font/text the user types with? I'd like to match up the user input with what I'm using in Font.Draw.
brad |
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DemonWasp
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Posted: Tue Jun 01, 2010 9:27 am Post subject: RE:Turing for Dummies #1 --> How to do texts |
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Not trivially; if you want that effect you'll have to write a bit of code to do it yourself. There's a very similar request in the Turing Help section recently; try looking there for it. |
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Insectoid
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Posted: Tue Jun 01, 2010 3:11 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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I did one in my blackjack program last year. It's not perfect, and I forgot some features but you can see how I went about doing it. There's some hackish code in my implementation but it works and not to shabbily. |
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chrisbrown
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Posted: Tue Jun 01, 2010 4:15 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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Just so you have a starting point:
Begin with an empty string
Read one character at a time using hasch and getch or getchar (trivial difference)
Modify the string, handling the special cases for enter and backspace
Font.Draw the string
@Insectoid: I'm sure you had your reasons for doing so, but drawing one character at a time makes me cringe. |
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Insectoid
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Posted: Tue Jun 01, 2010 5:40 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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I think it was 'cause I didn't want to clear/update the screen and this way I could just draw a box over the old letters to 'erase' it. |
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Krocker
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Posted: Thu Jan 20, 2011 11:55 am Post subject: RE:Turing for Dummies #1 --> How to do texts |
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is there a way of adding an entrance effect to Font.Draw? |
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Insectoid
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Posted: Thu Jan 20, 2011 12:00 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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If you mean things like drawing letters one at a time, easy. Just use a for loop and Font.Draw one letter of a string at a time. |
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Krocker
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Posted: Thu Jan 20, 2011 12:49 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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interesting, but no. i meant like fade ins and text swirling into the center, blah, blah. that sort of animation |
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Tony
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Posted: Thu Jan 20, 2011 12:51 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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Yes, but you have to anime all the steps yourself. Similar advice applies -- use for-loops. |
Tony's programming blog. DWITE - a programming contest. |
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Krocker
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Posted: Thu Jan 20, 2011 1:05 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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k , nvm |
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compnerd101
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Posted: Tue Jan 03, 2012 12:16 am Post subject: Re: Turing for Dummies #1 --> How to do texts |
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hey peoples. srry for reopening this thread after a while, but i have a quick question: how do i color SIMPLE output text. i.e if i put into turing:
code: | put "Hi how are you" |
how would i color the "Hi how are you" part to be displayed in the color green upon output? |
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Tony
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Fortes
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Posted: Fri Dec 07, 2012 8:11 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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Is there a way to make the font bold or italic? |
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Insectoid
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Posted: Fri Dec 07, 2012 8:28 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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If I remember correctly, this is only possible via Font.Draw. |
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lanceahsi02
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Posted: Thu Feb 04, 2021 2:21 pm Post subject: RE:Turing for Dummies #1 --> How to do texts |
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how to print the location of the highest number in the array? |
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