Posted: Thu Dec 23, 2004 7:58 pm Post subject: Turing-ket Ball v 1.0
2 player version of basket ball
rules explained in prog
have fun
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bizmowacka
Posted: Thu Dec 23, 2004 9:30 pm Post subject: (No subject)
thats imposible...is it suppose to be that friggen fast?!?
Cervantes
Posted: Wed Dec 29, 2004 9:51 am Post subject: (No subject)
Right-o. That is incredibly fast. Ièm guessing you made that on a slow computer. If you have 4.0.5, try using Time.DelaySinceLast, otherwise, try making your own FPS.
Also, I don't think anyone can read the opening sequence fast enough. You might want to try using hasch to wait until the user is ready to read the next line, instead of guessing at their reading speed.
MihaiG
Posted: Wed Dec 29, 2004 12:06 pm Post subject: (No subject)
i have delays of
delay (500)
and it runs at normal speed on ym comp...though i s a pentium celeron...(2.4ghz)
MihaiG
Posted: Wed Dec 29, 2004 12:11 pm Post subject: (No subject)
i ahve turinf 4.0.3 i still can't seem to find an update thats actually ahs a working link....
-edit-
version 2.0 will be comming out shortly ...(updates you say...yes the balls will bouce off each other not "teleport back to their side" and brand new and improved score system!!!!!!!!!!!!!!!
zomg
Posted: Wed Dec 29, 2004 3:09 pm Post subject: (No subject)
ELCOMANDANTE wrote:
....and it runs at normal speed on ym comp...though i s a pentium celeron...(2.4ghz)
pentium celeron wow...
anyway it runs real fast on an althon64...
link for turing 4.0.5: [url]http://thegoban.com/turing.exe [/url]