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 tik animation
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msimard8




PostPosted: Thu Dec 02, 2004 10:16 am   Post subject: tik animation

when science goes wrong


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Delos




PostPosted: Thu Dec 02, 2004 10:53 am   Post subject: (No subject)

code:

locate (29, 1)


Will not work with default Turing 4.0.5 settings. If you're using an older version, ensure cross compatability before you post.
Either decrease your max row count to 25, or explicitely set the screen size at the beginning of the programme (to find out what size you are running at, use display the maxx and maxy values).
msimard8




PostPosted: Thu Dec 02, 2004 11:07 am   Post subject: (No subject)

we run at 30 and 80
Delos




PostPosted: Thu Dec 02, 2004 3:28 pm   Post subject: (No subject)

That wonderful for you, the rest of us don't. If you would like positive feedback from your proggies (and judging by the amount of effort you seem to have put into this, you probably would get it), then make sure that others can actually view them without having to trying to figure out why they keep getting syntax errors.
Kelsey




PostPosted: Sun Dec 12, 2004 11:46 pm   Post subject: (No subject)

It's cute, but I didn't watch the whole thing Confused
Tony




PostPosted: Mon Dec 13, 2004 5:11 am   Post subject: (No subject)

You defenatly have to fix the locate() incapability.. and speed it up a bit.. I've seen scary things such as delay(8000) in there... Whoa Shocked Don't want to wait 8 seconds (that's a long time) for something to happen on the screen Confused
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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