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zylum




PostPosted: Mon Nov 22, 2004 6:50 pm   Post subject: GEMS

yesterday i remembered an old game i used to play on my gamegear. when i couldn't find it i decided to program it... it turned out pretty nice but i've yet to add options such as different game modes and sound. i've worked out most of the bugs sometimes weird things happen.

controls:
LEFT/RIGHT for movement
UP cycle colours
DOWN drop fast (not cant move block after this point)
CONTROL and SHIFT rotate counterclockwise and clockwise respectively



Gems.zip
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 Filename:  Gems.zip
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zylum




PostPosted: Mon Nov 22, 2004 6:58 pm   Post subject: (No subject)

oops lol, i forgot fix the game over screen Laughing
Cervantes




PostPosted: Mon Nov 22, 2004 8:04 pm   Post subject: (No subject)

oooooo.... aaaaah.. Very nicely done, Zylum.

I played for about 5 mins, but had to stop because of all the MSN conversations Confused A pause feature would be nice.
Great game concept, runs well and smooth, nice aesthetic appeal.

+40 BITS
zomg




PostPosted: Mon Nov 22, 2004 8:47 pm   Post subject: (No subject)

this is Sweet!!! good job Very Happy
looks awesome
plays awesome
overall wicked program

a pause button or something like that would good tho Smile
Neo




PostPosted: Mon Nov 22, 2004 10:49 pm   Post subject: (No subject)

Really cool game. It also looks really nice.
EDIT: I played it a bit more and I think there is a bug, sometimes the blocks just disappear in the air... Confused I had it happen to me 2 times. And also why cant i move the block around after pressing down? I dont like that feature...
Mazer




PostPosted: Tue Nov 23, 2004 8:33 am   Post subject: (No subject)

An excellent and refreshing Turing Submission. Very well done, zylum.
Delos




PostPosted: Tue Nov 23, 2004 9:17 am   Post subject: (No subject)

Zylum strikes again!

Okies, a couple of features:
- occaisionally monocoloured blocks dissapear when you press down.
- occaisionally pattern checking is done before the block reaches the 'ground', thus you get lines dissapering as the block is still on its descent.
- I play past level 9 I think, and I got this error:
"A run-time error...
Line 70 : Process "gameLoop": Illegal picture ID number '0'..."

Otherwise awsome, as per usual.
+ bits
Viper




PostPosted: Tue Nov 23, 2004 10:10 am   Post subject: (No subject)

super niceness awsome job
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zomg




PostPosted: Tue Nov 23, 2004 11:43 am   Post subject: (No subject)

ive got to hand it u this looks like something out of VB or something
i must say again nice work!!!! Very Happy
Viper




PostPosted: Tue Nov 23, 2004 11:58 am   Post subject: (No subject)

i jus have 1 q. how did u get the score n lvl thing 2 come up like dat(just with the font thing ir something more complex
zylum




PostPosted: Tue Nov 23, 2004 3:51 pm   Post subject: (No subject)

thanks everyone for the comments Wink

as for the bugs mentioned so far, i've encountered them already myself... except for the one about getting past level 9 Laughing lol you must have been playing for a long time Delos

how i did the score and level fonts was i made a custum font in paint and then i just loop through each digit in the score/ level and draw the appropriate picture

coming in the future:

-music (if anyone wants to make some sound effects for me go ahead, you'll be mentioned in credits)
-fix bugs
-intro and gameover screen
-additional game modes
-difficulty settings ie more colours of gems
Viper




PostPosted: Tue Nov 23, 2004 4:02 pm   Post subject: (No subject)

kool i didnt even know u could do that
Delos




PostPosted: Tue Nov 23, 2004 4:42 pm   Post subject: (No subject)

zylum wrote:
thanks everyone for the comments Wink
except for the one about getting past level 9 Laughing lol you must have been playing for a long time Delos


Long time? Noooo...I'm just a Gems master!

Anyhow, how about you just initialize your counter to 9, then play for a minute or two, reach the transition point and see what happens.
Hikaru79




PostPosted: Tue Nov 23, 2004 5:00 pm   Post subject: (No subject)

I'm on Linux, so I had to try and WINE it. It almost worked, except before it even starts, I get the same error as Delos:

code:
An run-time error has occurred in this program.
Line 103 of : Illegal picture ID number '0'. (Probable cause: picture was not successfully created)


So, yeah. Seems that it's catching the same error Delos was. Let us know if you fix it, I'm curious as to what all the hype is about Smile
zylum




PostPosted: Tue Nov 23, 2004 5:17 pm   Post subject: (No subject)

ok i uploaded a new version with most of the bugs fixed... when i tried replicate the problem with the pics/level numbers, i didnt get any error. but that was after i made many modifications so maybe i fixed it...

tell me if you spot anymore bugs. ie sometimes it flashes and sometimes the blocks get drawn weirdly Mad

btw Neo, i made it so that you can still move the block as it falls Wink Mad
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