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 Developing Debug Class
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Tony




PostPosted: Wed Sep 29, 2004 1:09 am   Post subject: Developing Debug Class

For anyone interested - lets put together a turing debug class to be used in projects to assist during development process.

some functionality it might have :

    -error log (log Error. and user defined conditions to external file)
    -console output (display whats going on in ether a child or 2nd window... depending on issues with sizing/window flipping)
    -set on/off
    -set level of detail (from exclusivly fatal errors down to approximate line of code / block of code)


It might also include some other build in functionalities for fool-proofing the program such as input varification, function varification (/0, ln(-n), overflows), etc.

Actually sounds like a nice community project... if anyone wants to give dTeam another try Thinking
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Cervantes




PostPosted: Wed Sep 29, 2004 5:27 pm   Post subject: (No subject)

this had better not be one of your assignments, tony. Rolling Eyes EDIT: oh wait, its turing Laughing

sounds interesting, though I don't think I know enough to help. Confused
Dan




PostPosted: Wed Sep 29, 2004 8:24 pm   Post subject: (No subject)

Intresting idea, whould be worth expolering since 4.x seems to have left out some of the good debuging tools.
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praveen15




PostPosted: Sat Oct 30, 2004 11:59 pm   Post subject: (No subject)

we got whole lota programmers here, why dont we make a game using all of our skills, in this way every one can also learn better and share thier ideas..
wtd




PostPosted: Sun Oct 31, 2004 12:02 am   Post subject: (No subject)

praveen15 wrote:
we got whole lota programmers here, why dont we make a game using all of our skills, in this way every one can also learn better and share thier ideas..


A large collaborative program of that nature requires a knowledge of structured programming most of the people here are lacking, from what I can tell.
AsianSensation




PostPosted: Sun Oct 31, 2004 5:35 pm   Post subject: (No subject)

wtd is right, we tried it once, it was called the dTeam. Have you heard of it? Exactly.
Mazer




PostPosted: Sun Oct 31, 2004 8:31 pm   Post subject: (No subject)

Yes. Teams of people who don't know each other and try to make a game together almost never succeed.
EDIT: But for something like this debug class, maybe this wouldn't be a problem.

P.S. to people: don't give up on it.
rizzix




PostPosted: Sat Nov 13, 2004 4:10 pm   Post subject: (No subject)

yep the whole ides of getting things done is taking a risk... and having a whole lot of interest. cultivating interest, well result in some success.
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Hikaru79




PostPosted: Sun Nov 14, 2004 9:16 pm   Post subject: (No subject)

For what it's worth, if this project actually gets rolling, I'll give it all I've got =) I'm looking for a way to keep in touch with Turing anyhow. Let's muster some enthusiasm for this, guys! =D
chunginator




PostPosted: Mon Nov 15, 2004 11:31 am   Post subject: (No subject)

YEAH ill join if it actually gets started! i know enough to help kids. i bet its gonna take a while to get this thing in motion
MiX-MaztA-M8riX




PostPosted: Fri Nov 26, 2004 12:30 pm   Post subject: (No subject)

I would be really interested in joining if this actually happened Very Happy
Viper




PostPosted: Fri Nov 26, 2004 12:45 pm   Post subject: (No subject)

id give it a go if it actually starts (if it actually starts Very Happy )
r0ssar00




PostPosted: Mon Aug 01, 2005 6:28 pm   Post subject: what!?

this is all talk and no action, im not so interested, i usually do a pretty good job to not have to debug much, but this would be a nice addition, but still: all "it would be great" and "its so cool" (ie talk) and no action
Cervantes




PostPosted: Mon Aug 01, 2005 6:37 pm   Post subject: (No subject)

Yep. And it's been that way for the 11 months since this was posted.
To that end, I'm de-stickying this.
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